Jump to content




Looking for a team to create an awesome project!


12 replies to this topic

#1 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 20 July 2015 - 03:48 PM

Hey guys, well you might know me as a noobie in the forums but no, I refuse. With that said this is my idea:

An engine where you can create everything fast and easy! Whcih has support for: Pocket, Advanced, Non-Advanced PC's!

The engine has support for:
  • Sprites.
  • Objects.
  • Instances.
  • Rooms.
  • Costum scripts.
  • GUI support.
This is a drawing of what I mean:
Screenshot
*After loading or creating a new project the Load Project button will be Save Project
*The three slots are the preview of the first three items in that dropdown menu
*When you click on theese dropdown slots, then it will show the content in the white box.

Q: Why do we need to create or even need this?
A: Well, there are a lot of new people who just got their hands on CC and they will look for tutorials. This will be a bit esier for them to code. They can make a Game/Program or OS just in five minutes ( less or more it depends ).

NOTE: This is just for the preview, we will start from scratch doing this!


I hope someone will help me out, and I want to hear thoughts on it :)


Edited by LeDark Lua, 20 July 2015 - 06:51 PM.


#2 H4X0RZ

  • Members
  • 1,315 posts
  • LocationGermany

Posted 20 July 2015 - 04:46 PM

Sounds interesting! I would like to help :)

Will there be a Github repo for the project?

#3 biggest yikes

  • Members
  • 573 posts

Posted 20 July 2015 - 04:52 PM

So basically Scratch, but for ComputerCraft?

#4 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 20 July 2015 - 04:56 PM

View PostH4X0RZ, on 20 July 2015 - 04:46 PM, said:

Sounds interesting! I would like to help :)

Will there be a Github repo for the project?
Well yeah, if I do it ill paste the link.

View PostAtenefyr, on 20 July 2015 - 04:52 PM, said:

So basically Scratch, but for ComputerCraft?
Its more like GameMaker or yeah Scratch or Construct2.

Edited by LeDark Lua, 20 July 2015 - 04:58 PM.


#5 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 20 July 2015 - 05:03 PM

Created GitHub Repo HERE.

Edited by LeDark Lua, 21 July 2015 - 02:41 PM.


#6 InputUsername

  • Members
  • 231 posts
  • LocationThe Netherlands

Posted 20 July 2015 - 08:20 PM

I'm not really sure how experienced you are with Lua/ComputerCraft, and I've found that in the past, working in a larger team doesn't usually go too well, but I wish you good luck anyway!

#7 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 20 July 2015 - 08:27 PM

You know Linux, Linus made it open-source so that others can modify the code. And thanks.

#8 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 21 July 2015 - 11:46 AM

New GitHub: HERE

#9 flaghacker

  • Members
  • 655 posts

Posted 21 July 2015 - 03:11 PM

View PostLeDark Lua, on 20 July 2015 - 03:48 PM, said:

They can make a Game/Program or OS just in five minutes ( less or more it depends ).

Euh what? Do you want to make it easy to create OSes? Creating an OS is a difficult task... The OS section is already flooded with fake loading screens and people who followed NDFjay's tutorial, and you want to add a bunch of OS-maker OSes to that!? No thanks...

Edited by flaghacker, 21 July 2015 - 03:11 PM.


#10 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 21 July 2015 - 04:14 PM

Hmmm, its not that BTW, I said it so the user could know ITS EASY to use not really hard. And besides, mabie there could be better OS and API's or anything made with this engine. Think about it.

#11 Waitdev_

  • Members
  • 432 posts
  • LocationAdelaide

Posted 23 July 2015 - 03:34 AM

i'll be perfect to help for sprites.

#12 Engineer

  • Members
  • 1,378 posts
  • LocationThe Netherlands

Posted 23 July 2015 - 02:40 PM

Looking at the github I think youneed to do some refinement on the object creation, because having a whole dedicated folder with 3 files each for one function is a bit overkill. Also you initialize those tables in the main file, which should be done in the file of the actual object. Im willing to helpto get you settled with the objects but it stops there for me :P

#13 LeDark Lua

  • Members
  • 369 posts
  • LocationLeLua

Posted 23 July 2015 - 05:09 PM

Engineer simple fix is I can do this in one file, just by calling it: objName and droping all the code in there. Im doing so that other people would have a better understanding of what im doing, or mabie opposite :D

Ahh why not, ill fix everything now.

Edited, simplier to work now :) Single-files as objects :)

Edited by LeDark Lua, 23 July 2015 - 07:39 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users