#1
Posted 13 November 2015 - 01:06 AM
my friends and i are hoping to make a 1:1 scale replica of the world, starting with sydney, then Australia, then the world. to accomplish this we will need (preferably) a team of skilled computercraft coders. we will be using a lot of mods and we will be running 1.7.10
#2
Posted 13 November 2015 - 03:55 AM
#3
Posted 13 November 2015 - 04:10 AM
#4
Posted 13 November 2015 - 04:24 AM
Were it me (and no, it won't be), I'd be writing code external to Minecraft that'd tap into Google Maps and generate world files directly from their 3D data. The trick'd be accounting for the difference between a flat world and a round one: for a shape of that size, it'd justify development of a mod to curve the edges of blocks (ever so slightly!) to have them fit together into a giant ball.
Edited by Bomb Bloke, 24 November 2015 - 08:08 AM.
#5
Posted 13 November 2015 - 04:37 AM
Bomb Bloke, on 13 November 2015 - 04:24 AM, said:
Man, that'd be pretty awesome
#6
Posted 13 November 2015 - 07:27 AM
#9
Posted 13 November 2015 - 08:41 AM
So in the near future we might see a fullsized world inside Minecraft, however if encountering round objects, it'd be hard.
Even the amount of data required for making a small country as Denmark is about 1 Terabyte of Harddrive space. Thats.. Quite a large amount of data for a country. The whole world would be... approximately ( approx world size 510 000 000 km2 / 42 915 km2 ) 11 883.95 Terabyte. (Correct my calculations if im wrong).
But 11 thousands of Terabytes for the world is pretty large if you were going to store it down in your appartment (Hopefully you're not)
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
As a previous comment says it'd be better to join a team which are currently making such projects, instead of starting all over.
#10
#11
Posted 13 November 2015 - 12:16 PM
Mikk809h, on 13 November 2015 - 08:41 AM, said:
The only parts of a Minecraft world map which are loaded into RAM are the bits which're actually in use: areas populated by logged-in players, and areas maintained by chunk loaders. Also spawn, for whatever reason.
I'd say that getting the hardware to host such a world would be the least of your worries. I mean, sure, for the average person those sorts of resources are a big ask, but gathering accurate data to build the map from and managing the workers would be each be far more demanding.
#12
Posted 17 November 2015 - 08:04 AM
Bomb Bloke, on 13 November 2015 - 04:24 AM, said:
I agree with BombBloke, in that this is likely your best bet.
This year's GovHack (an Australian hackathon using government-released data) had a team that used a similar approach to create a topographical map of Canberra using geoscience data released by the CSIRO, and they discuss some of the successes and challenges of the project here: https://hackerspace....craft-your-city
#13
Posted 17 November 2015 - 09:17 AM
#15
Posted 17 November 2015 - 12:32 PM
Creator, on 17 November 2015 - 12:29 PM, said:
I remember seeing a mod somewhere (I forget the name) that raised the build height to some crazy power of 2 (WAY above 2^8), but it was terribly outdated. I think it advertised 'vertical chunks', which I think was what the Anvil world format uses, so it must've been made before that.
EDIT: Just looked it up. Cubic Chunks. Last update was final version 1.0.0. Nope, not using that!
Edited by LDDestroier, 17 November 2015 - 12:47 PM.
#16
Posted 21 November 2015 - 08:35 AM
LDDestroier, on 17 November 2015 - 12:32 PM, said:
Creator, on 17 November 2015 - 12:29 PM, said:
I remember seeing a mod somewhere (I forget the name) that raised the build height to some crazy power of 2 (WAY above 2^8), but it was terribly outdated. I think it advertised 'vertical chunks', which I think was what the Anvil world format uses, so it must've been made before that.
EDIT: Just looked it up. Cubic Chunks. Last update was final version 1.0.0. Nope, not using that!
#17
Posted 21 November 2015 - 08:54 AM
#18
Posted 24 November 2015 - 05:39 AM
EsKreme, on 13 November 2015 - 04:10 AM, said:
well if you could host the server, or get us in contact with someone who could(preferably for free) it would help alot. also, if you could get us in touch with some good computercrafters, that would immensely help.
#19
Posted 24 November 2015 - 10:08 PM
Creator, on 21 November 2015 - 08:54 AM, said:
If you tell me what exactly the mod should do, I would be happy to help you. (Or at least try it. I'm not *too* good with forge.)
#20
Posted 25 November 2015 - 05:56 AM
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