Downloads: https://github.com/v...pheral/releases
Command already implements:
getPlayers([boolean uuid]) //Return all nick/uuid of the players getWorlds() //Return all dimensions id and his names. getWorldSeed() //Return world seed getWorldTime(number dimension) //Return dimension time isWorldBlockLoaded(number dimensionId, number x, number y, number z) //Check if the block's chunk is loaded getBlock(number dimensionId, number x, number y, number z) //Return block name getAllBlocksName() //Return table of all game's block setBlock(number dimensionId, number x, number y, number z, name) //Set block setBlockState //WIP getBlockState(number dimensionId, number x, number y, number z) //Return table with blockstate getBlockNbt(number dimensionId, number x, number y, number z) //Return table with nbt of this block, if he has TileEntity or false setBlockNbt(number dimensionId, number x, number y, number z, json nbt) //Set block nbt using table getted in last command !!Warning. Can bug your game with invalid nbt!! addBlockNbt(number dimensionId, number x, number y, number z, json nbt) //Plus block nbt with the argument nbt, I recommend you this instead setBlockNbt getEntityList([number dimensionId, number x, number y, number z,] string match) //Get list with all entities UUID from the match minecraft's style (http://minecraft.gamepedia.com/Commands#Target_selector_arguments), default coord/world is 0,0,0,0 getPlayer(nick/uuid) //Return table with some player stats, but for more complexity action, use commands for change entity nbt. getEntityNbt(UUID) //Return table with entity nbt. setEntityNbt(UUID, nbt) //Set entity nbt !!Warning. Can bug your game with invalid nbt.!!addEntityNbt(UUID, nbt) //Plus entity nbt with the argument nbt, safer than setEntityNbt. setEntityPosition(UUID, boolean relative, number x, number y, number z) //More efficient than change position via nbt. setEntityRotation(UUID, boolean relative, number yaw, number pitch) //More efficient than change rotation via nbt. setEntityVelocity(UUID, boolean relative, number x, number y, number z) //More efficient than change motion via nbt.
This mod still in WIP, I'll add new command and update to 1.8.9 later.
@Edit
This mod don't have texture yet.
@Edit2
Now have />
@Edit3
Updated to 1.8.9 (check Github for new commands)
Sorry for my bad english.
Edited by viniciuslrangel, 13 February 2016 - 04:33 PM.