So - Using the Admin Locator from Draconic Evolution - to teleport new players to random locations within 10,000 blocks of spawn - this can be laggy when teleporting them to a new area which has not been generated yet.
The solution for this is to pregen your world, however pregen itself is a laggy process, you cannot really play the game while it is on-going.
Note : For this script to work, you need to have ForgeEssentials installed.
Note - the getPlayers command borrowed from here
http://www.computerc...nates-and-more/
function getPlayers(radius,x,y,z) if x then x = "x="..x else x = "" end if y then y = ",y="..y else y = "" end if z then z = ",z="..z else z = "" end local command = "0 @a" if radius then command = "0 @a["..x..y..z..(",r="..radius).."]" end local state,result = commands.xp(command) local players = {} for i = 1, #result do table.insert(players,string.match(result[i],"Given 0 experience to (%w+)")) end return #players end local inProgress = false; while true do if getPlayers() == 0 then if inProgress == false then inProgress = true; commands.say("Pregen starting!"); commands.exec("pregen start false 0"); end else if inProgress == true then inProgress = false; commands.say("Pregen Stopping as a player has joined"); commands.exec("pregen stop") end end sleep(10) end
The idea of this script is to pregen while everyone is offline, but stop when a player joins, then to resume pregen when the server empties again.
Note - this is reliant on the pregen command from ForgeEssentials, as it has a nice pregen command that resumes where it left off etc.
Im sure it could be improved on.
Script works best as a startup command.
Edited by Baaleos, 02 June 2016 - 08:40 AM.