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Another thing:
could you make an option to rotate on the X axis?
Yes, that was pretty much the next thing together with textures, but I don't think I'll implement texture support, because I know it will be very slow. (However someone wanted to help me with this and he thought it would be possible without too much lag, so I might still try when I haev time). Also shaders would be nice
Uhm, the rotation would be on the Z axis btw (not the X axis)
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also I noticed while making a model it's hard to know which axis something shows on
The API looks amazing so far though!
For the backface culling? Yeah, I had that too. I just made the models at once and then I swapped all the ones that were wrong. I don't know if there's an easier way. Maybe if someone made a modelling program
Thanks for the compliment!
EDIT: quotes messed up, but you still get my point
Edited by Xelostar, 19 February 2018 - 10:07 PM.