#81
Posted 21 November 2016 - 07:15 PM
#82
Posted 21 November 2016 - 07:31 PM
Having said that, it shouldn't be too hard to stand on each computer, use F3 (subtracting one for the Y value), and get them all running right.
#83
Posted 21 November 2016 - 07:31 PM
Dog, on 21 November 2016 - 06:55 PM, said:
If you continue to have problems with your GPS cluster, then I'd recommend you disassemble it and rebuild it using this script.
#84
Posted 21 November 2016 - 08:37 PM
here it is with the f3 screen while I am on the turtle after I have loacted it
#85
Posted 22 November 2016 - 12:48 AM
jdanner95, on 21 November 2016 - 08:37 PM, said:
That's still wrong. You got y as 68, when 67 was expected.
Dog, on 21 November 2016 - 06:55 PM, said:
That still requires jdanner95 to supply the turtle's initial position... and apparently he can't interpret the co-ords on the debug screen in order to do that. :/
Again, jdanner95, stand directly on top of the turtle, you round all the values down (remembering that negative numbers round further away from 0), and that's it.
If you're reading the debug co-ords to locate a computer, you cannot stand inside the same block as you can with a turtle (computers are a perfect block shape, turtles are slightly shorter) - meaning you need to subtract a further 1 from the y co-ord the debug screen shows you, as you're standing in the block above. With a turtle you just round the y co-ord down, same as all the other values.
For example, in your last screenshot, the debug screen shows that the turtle is located at -200, 67, 256.
#86
Posted 22 November 2016 - 03:12 AM
Bomb Bloke, on 22 November 2016 - 12:48 AM, said:
jdanner95, on 21 November 2016 - 08:37 PM, said:
Dog, on 21 November 2016 - 06:55 PM, said:
Again, jdanner95, stand directly on top of the turtle, you round all the values down (remembering that negative numbers round further away from 0), and that's it.
If you're reading the debug co-ords to locate a computer, you cannot stand inside the same block as you can with a turtle (computers are a perfect block shape, turtles are slightly shorter) - meaning you need to subtract a further 1 from the y co-ord the debug screen shows you, as you're standing in the block above. With a turtle you just round the y co-ord down, same as all the other values.
For example, in your last screenshot, the debug screen shows that the turtle is located at -200, 67, 256.
#87
Posted 22 November 2016 - 03:15 AM
#89
Posted 22 November 2016 - 03:29 PM
#90
Posted 22 November 2016 - 03:42 PM
#91
Posted 22 November 2016 - 03:46 PM
Edited by Bomb Bloke, 22 November 2016 - 03:47 PM.
#92
Posted 22 November 2016 - 04:23 PM
Bomb Bloke, on 22 November 2016 - 03:46 PM, said:
here is the code just in case you need to see it again
http://pastebin.com/4z3qZKb0
and yes it uses the manger to tell it where it should quarry here is the that code too
http://pastebin.com/TGsEffzC
Edited by jdanner95, 22 November 2016 - 04:24 PM.
#93
Posted 22 November 2016 - 04:32 PM
#94
Posted 22 November 2016 - 04:57 PM
Dog, on 22 November 2016 - 04:32 PM, said:
Edited by jdanner95, 22 November 2016 - 05:11 PM.
#95
Posted 22 November 2016 - 07:47 PM
now to see if it will return here after unloading its things
#96
Posted 22 November 2016 - 07:53 PM
one thing I want to know is how can I program to where the trutle can refuel and go on quarrying instead of canceling the program and having to redo his job again
Edited by jdanner95, 22 November 2016 - 08:49 PM.
#97
Posted 22 November 2016 - 09:34 PM
jdanner95, on 22 November 2016 - 07:53 PM, said:
Make a function which checks the turtle fuel level, if it's low then search the inventory for a fuel item and consume it. I would call this function before every time I move.
#98
Posted 23 November 2016 - 01:20 PM
Lupus590, on 22 November 2016 - 09:34 PM, said:
jdanner95, on 22 November 2016 - 07:53 PM, said:
Make a function which checks the turtle fuel level, if it's low then search the inventory for a fuel item and consume it. I would call this function before every time I move.
thanks to all ya
jdanner95
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