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[MC 1.7.10] [CC 1.65] Immibis's Peripherals


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#41 MysticT

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Posted 06 September 2012 - 06:10 PM

View PostLeo Verto, on 06 September 2012 - 05:51 PM, said:

Made a little more complex code using a 2 group system, I have a piston bridge and an up/down hidden piston thingy, the detector is right above the tunnel.
Any idea why this doesn't work?
Spoiler
Remove the local from this line:
local scanResult = p


#42 Leo Verto

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Posted 06 September 2012 - 06:51 PM

View PostMysticT, on 06 September 2012 - 06:10 PM, said:

Remove the local from this line:
local scanResult = p
Oh I see, thanks a lot!

#43 ETHANATOR360

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Posted 06 September 2012 - 08:53 PM

found a new bug this happened when i clicked on it while viewing the mod through the mods button on the main menu
Spoiler


#44 ETHANATOR360

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Posted 07 September 2012 - 01:13 AM

now all this mod needs is phax pureBD craft support :D/>

#45 FuzzyPurp

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Posted 07 September 2012 - 02:26 AM

View PostETHANATOR360, on 07 September 2012 - 01:13 AM, said:

now all this mod needs is phax pureBD craft support :D/>

I'm working on it. - Immibis defaults are quite nice tho, and it's alot of items.

#46 Reborn403

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Posted 07 September 2012 - 02:45 PM

hi can anyone help me out with the mag card reader, i want to make the system i figured out how to create the card i just dont know how to make it open a door please help, i have very little lua coding im currently learning but only just recently.

#47 ETHANATOR360

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Posted 07 September 2012 - 11:58 PM

View PostFuzzyPurp, on 07 September 2012 - 02:26 AM, said:

View PostETHANATOR360, on 07 September 2012 - 01:13 AM, said:

now all this mod needs is phax pureBD craft support :D/>

I'm working on it. - Immibis defaults are quite nice tho, and it's alot of items.
yes immibis defaults are nice it just looks weird with the defaults next to a phax computer

#48 xuma202

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Posted 08 September 2012 - 12:02 PM

Would be cool if RFID cards would work in inventorys such as storage carts too.

#49 immibis

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Posted 12 September 2012 - 12:34 PM

If I can find dan200 and get permission from him to use some parts of CC, there will be smartcards.
They're computers that turn on when inserted into a reader, and can then communicate with the computer attached to the reader via the peripheral API (for computer -> card) and a new API (for card -> computer)

#50 Leo Verto

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Posted 12 September 2012 - 01:00 PM

View Postimmibis, on 12 September 2012 - 12:34 PM, said:

If I can find dan200 and get permission from him to use some parts of CC, there will be smartcards.
They're computers that turn on when inserted into a reader, and can then communicate with the computer attached to the reader via the peripheral API (for computer -> card) and a new API (for card -> computer)
DAN!

#51 Mandrake Fernflower

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Posted 13 September 2012 - 01:05 AM

I made a crappy magstripe writer program
local tArgs = { ... }
if #tArgs ~= 3 then
print("CARDED - By Mandrake|Useage <card data> <card name> <side of card reader>")
end
local a = tArgs[1]
local b = tArgs[2]
local c = tArgs[3]
if c ~= "" then
local card = peripheral.wrap(c)
card.beginWrite(a,:)/>/>
read()
print("done")
else
exit()
end

feel free to fix or add onto it

#52 immibis

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Posted 14 September 2012 - 12:46 PM

Dan200 refused me permission to use the non-public APIs I need because
[00:40] <dan200> if you use private code, and i change the code, your users will blame me
He suggests I make them work like floppy disks instead, which is completely missing the point -.-

This doesn't rule out programmable cards, though. (Btw, I had computer-based smartcards implemented, but without textures or recipes)

#53 immibis

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Posted 20 September 2012 - 04:18 AM

49.0.3 allows RFID cards to be read from storage carts, and adds an "admin password" for RFID writers - if you supply the same password to writer.encode that is set in the config file, the writing will take one tick instead of 30 seconds (Requested by DV8FromTheWorld in IRC)

#54 FuzzyPurp

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Posted 20 September 2012 - 08:10 PM

View Postimmibis, on 20 September 2012 - 04:18 AM, said:

49.0.3 allows RFID cards to be read from storage carts, and adds an "admin password" for RFID writers - if you supply the same password to writer.encode that is set in the config file, the writing will take one tick instead of 30 seconds (Requested by DV8FromTheWorld in IRC)

Sweet update!

#55 mrgreaper

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Posted 21 September 2012 - 04:01 PM

is there a way to trick this into working on 1.42? really miss this addon

#56 immibis

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Posted 22 September 2012 - 12:10 AM

View Postmrgreaper, on 21 September 2012 - 04:01 PM, said:

is there a way to trick this into working on 1.42? really miss this addon
You cannot run MC 1.2.5 mods on MC 1.3.2, or MC 1.1, or 1.0, or 1.8, or any other MC version besides 1.2.5. Ever. (Unless someone comes up with a mod framework that allows that; AFAIK Bukkit plugins work on different versions)

However, I said I'd be updating all my mods this weekend, and it's now this weekend. So expect an update in the next few days. (when they're done)

#57 mrgreaper

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Posted 22 September 2012 - 02:33 PM

View Postimmibis, on 22 September 2012 - 12:10 AM, said:

View Postmrgreaper, on 21 September 2012 - 04:01 PM, said:

is there a way to trick this into working on 1.42? really miss this addon
You cannot run MC 1.2.5 mods on MC 1.3.2, or MC 1.1, or 1.0, or 1.8, or any other MC version besides 1.2.5. Ever. (Unless someone comes up with a mod framework that allows that; AFAIK Bukkit plugins work on different versions)

However, I said I'd be updating all my mods this weekend, and it's now this weekend. So expect an update in the next few days. (when they're done)

ok happy to wait, just thought if there was an easy fix i wanted to know it lol

#58 immibis

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Posted 27 September 2012 - 04:27 AM

50.0.0 PR1 is a prerelease for 1.3.2 and CC 1.42. As I don't have CC set up for 1.3.2 yet, it's not very tested. Report all bugs.

#59 Smtgr14

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Posted 27 September 2012 - 05:06 PM

Now all I need is to find a working elevator mod.
That way I could build a nuclear missile silo (ICBM mod) deep underground that is accessable by elevator and have a mag card reader to access said elevator.


Great mod! Way better than passwords! (traps for those who aren't carring cards anyone?)

#60 sirdabalot

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Posted 27 September 2012 - 08:28 PM

If using this and you place any kind of wireless turtle, the game crashes.

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