[CC1.53][MC1.5.2] MiscPeripherals 3.3
#501
Posted 26 January 2013 - 10:04 AM
Furthermore chunks are definitely not loaded on server reset: I have to go to each world and find the bot (they dig a spiral >.< ) and it'll fire right back up and keep going.
#502
Posted 26 January 2013 - 10:43 AM
SkoobyDoo, on 26 January 2013 - 10:04 AM, said:
@SkoobyDoo, are you finding that the chunk loader bots fail to load new chunks they enter when no players are on the server? That's been my experience... I can't get them to behave as expected unless I'm logged in. Unlike RC World Anchor blocks which keep chunks loaded even when nobody is online.
Just wondering if this is what others are seeing, or potentially a bug. I'm using FTB Direwolf20 pack v4, if it matters.
#503
Posted 26 January 2013 - 10:48 AM
#504
Posted 27 January 2013 - 07:58 AM
#505
Posted 28 January 2013 - 05:35 AM
Thanks.
#506
Posted 28 January 2013 - 08:47 AM
Spitzel, on 28 January 2013 - 05:35 AM, said:
Thanks.
Link the teleporter on end B to the teleporter on end A, same way you linked A to B
#507
Posted 28 January 2013 - 09:11 AM
I currently have three issues with the interactive sorter:
- Items already existing in the destination directory get overwritten
- Items which should be dropped to the ground disappear
- Sorting into a block which is not an inventory also destroys the item
Edit:
Forgot to say which versions i'm on, i'm using the Mindcrack V7 pack which has MiscPeripherals 2.3, CC 1.481, FML 4.6.17.515 and MC Forge 6.5.0.489
Edit 2:
More info on the bug:
When the behaviour i described for all 3 points happens, sort() returns true. However, i can also get the sorter into some kind of stuck mode, where it will always
return false. I can unstuck it by changing the block in its inventory to something different, but it will still behave bugged.
#508
Posted 28 January 2013 - 11:33 AM
schilcote, on 28 January 2013 - 08:47 AM, said:
Spitzel, on 28 January 2013 - 05:35 AM, said:
Thanks.
Link the teleporter on end B to the teleporter on end A, same way you linked A to B
I tried that. But instead of it actually making two links, it says that the two teleportors are now un-linked... Not sure why its doing that.
Edit: So got it to work. I don't know why I was having trouble before. But I believe what caused me to think there was an issue was due to the fact that you can not directly teleport back to A from B if you just barely came from B. You have to move away and back. Then it works again.
#509
Posted 28 January 2013 - 12:54 PM
The Nuclear Information Reader cannot read informations from the Energy Sensor Location Card. Is that is normal ?
The table variable is empty : table.getn(infos) return 0.
Thank you in advance !
#510
Posted 29 January 2013 - 12:20 AM
can someone help me with the Nuclear Information Reader? i get an attempt to index a number value(line 4) on the second loop (code below)
local m=peripheral.wrap("bottom")
local i=1
while 1 do
local UUID,CardState,CardTitle,Information=m.get(i)
if UUID==nil then
if i<=9 then break end
i=i+1
else
--print(textutils.serialize(Information))
e=tonumber(Information["timeLeft"])
s=e%60
m=(e%3600-s)/60
h=(e%86400-e%3600)/3600
print(CardTitle," ",Information["reactorPoweredB"])
print("Temp : ",Information["heat"])
print("max Heat : ",Information["maxHeat"])
print("Output : ",Information["output"])
print(h,":",m,":",s)
end
end
#511
Posted 29 January 2013 - 12:22 AM
With Nuclear Control 1.4.6
Hopefully I'm on time with it before you post your next Beta
#512
Posted 29 January 2013 - 12:44 AM
#513
Posted 29 January 2013 - 03:45 AM
Quote
#514
Posted 29 January 2013 - 04:40 AM
Basic Components works fine without this mod.
Please help.
#515
Posted 29 January 2013 - 09:45 AM
Oh and just so you know I'm using the Direwolf20 Pack on FTB
#516
Posted 29 January 2013 - 12:55 PM
Graypup, on 27 January 2013 - 07:58 AM, said:
*****
EDIT: I downgraded to Nuclear Control 1.4.5 and it is working again.
*****
Yeah getting this as well.
java.lang.NoClassDefFoundError : shedar/mods/ic2/nuclearcontrol/ItemUpgrade
when calling
local nr = peripheral.wrap("left")
id, state, title, data = nr.get(nSlotNumber)
Versions:
IC2 version is 1.112.170-lf
Nuclear Control 1.4.6
MiscPeripherals 2.3
ComputerCraft 1.481
ComputerCraftTurtles 1.481
all part of MindCrack 8.0.1
#517
Posted 29 January 2013 - 04:20 PM
local UUID,CardState,CardTitle,Information=m.get(i)@ LowTech : the three variables named "UUID", "CardState" and "CardTitle" are a good information. The variable named "Information" is a empty table.
#518
Posted 30 January 2013 - 04:26 AM
#520
Posted 30 January 2013 - 04:37 AM
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