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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#501 SkoobyDoo

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Posted 26 January 2013 - 10:04 AM

I'm currently using a lot of turtles that I set loose on a bunch of mystcraft worlds (one turtle per world) that mine a lot and return their loot via an ender chest they drop and dump into. I can't seem to get more than 6 or so turtles on various worlds mining though. I perused forges config files and it seems the default chunk loading constraints shouldnt be causing any problems, and I even tried briefly expanding the miscperipherals chunk loading to 3x3 instead of the default 1x1 in case leaving a loaded chunk was causing them to stop.

Furthermore chunks are definitely not loaded on server reset: I have to go to each world and find the bot (they dig a spiral >.< ) and it'll fire right back up and keep going.

#502 vScourge

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Posted 26 January 2013 - 10:43 AM

View PostSkoobyDoo, on 26 January 2013 - 10:04 AM, said:

Furthermore chunks are definitely not loaded on server reset: I have to go to each world and find the bot (they dig a spiral >.< ) and it'll fire right back up and keep going.

@SkoobyDoo, are you finding that the chunk loader bots fail to load new chunks they enter when no players are on the server? That's been my experience... I can't get them to behave as expected unless I'm logged in. Unlike RC World Anchor blocks which keep chunks loaded even when nobody is online.

Just wondering if this is what others are seeing, or potentially a bug. I'm using FTB Direwolf20 pack v4, if it matters.

#503 SkoobyDoo

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Posted 26 January 2013 - 10:48 AM

They work just fine as long as someone was there to get them started, then the turtles are fine forever...sort of. I can only have about 6 or so of them up before some start getting unloaded

#504 Graypup

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Posted 27 January 2013 - 07:58 AM

NoClassDefError for ItemUpgrade.class when you stick an eu counter link card in a nuke info reader. That's a bug.

#505 Spitzel

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Posted 28 January 2013 - 05:35 AM

So, I've figure out how to use a one way Turte Teleporter. The first post on this forum says that if you want the turtle to be able to go both ways, a two-way link is required. I've tried a bunch of different things to no avail... how do you create a two way link? Do I need two sets of teleporters, or is there another method to link the 2 I have for two-way.
Thanks.

#506 schilcote

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Posted 28 January 2013 - 08:47 AM

View PostSpitzel, on 28 January 2013 - 05:35 AM, said:

So, I've figure out how to use a one way Turte Teleporter. The first post on this forum says that if you want the turtle to be able to go both ways, a two-way link is required. I've tried a bunch of different things to no avail... how do you create a two way link? Do I need two sets of teleporters, or is there another method to link the 2 I have for two-way.
Thanks.

Link the teleporter on end B to the teleporter on end A, same way you linked A to B :P

#507 xmd

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Posted 28 January 2013 - 09:11 AM

Hello, first of all, thanks RichardG for this awesome mod! I really like what you are doing.

I currently have three issues with the interactive sorter:
  • Items already existing in the destination directory get overwritten
  • Items which should be dropped to the ground disappear
  • Sorting into a block which is not an inventory also destroys the item
Any updates on those? If there is anything i can do to help, please let me know, i am highly interested in getting this fixed.

Edit:

Forgot to say which versions i'm on, i'm using the Mindcrack V7 pack which has MiscPeripherals 2.3, CC 1.481, FML 4.6.17.515 and MC Forge 6.5.0.489

Edit 2:

More info on the bug:
When the behaviour i described for all 3 points happens, sort() returns true. However, i can also get the sorter into some kind of stuck mode, where it will always
return false. I can unstuck it by changing the block in its inventory to something different, but it will still behave bugged.

#508 Spitzel

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Posted 28 January 2013 - 11:33 AM

View Postschilcote, on 28 January 2013 - 08:47 AM, said:

View PostSpitzel, on 28 January 2013 - 05:35 AM, said:

So, I've figure out how to use a one way Turte Teleporter. The first post on this forum says that if you want the turtle to be able to go both ways, a two-way link is required. I've tried a bunch of different things to no avail... how do you create a two way link? Do I need two sets of teleporters, or is there another method to link the 2 I have for two-way.
Thanks.

Link the teleporter on end B to the teleporter on end A, same way you linked A to B :P

I tried that. But instead of it actually making two links, it says that the two teleportors are now un-linked... Not sure why its doing that.

Edit: So got it to work. I don't know why I was having trouble before. But I believe what caused me to think there was an issue was due to the fact that you can not directly teleport back to A from B if you just barely came from B. You have to move away and back. Then it works again.

#509 Lattyange

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Posted 28 January 2013 - 12:54 PM

Hi !

The Nuclear Information Reader cannot read informations from the Energy Sensor Location Card. Is that is normal ?
The table variable is empty : table.getn(infos) return 0.

Thank you in advance !

#510 LowTech

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Posted 29 January 2013 - 12:20 AM

Hi

can someone help me with the Nuclear Information Reader? i get an attempt to index a number value(line 4) on the second loop (code below)
local m=peripheral.wrap("bottom")
local i=1
while 1 do
	local UUID,CardState,CardTitle,Information=m.get(i)
	if UUID==nil then
		if i<=9 then break end
		i=i+1
	else
		--print(textutils.serialize(Information))
		e=tonumber(Information["timeLeft"])
		s=e%60
		m=(e%3600-s)/60
		h=(e%86400-e%3600)/3600
		print(CardTitle," ",Information["reactorPoweredB"])
		print("Temp : ",Information["heat"])
		print("max Heat : ",Information["maxHeat"])
		print("Output : ",Information["output"])
		print(h,":",m,":",s)
	end
end


#511 Regelneef

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Posted 29 January 2013 - 12:22 AM

Hi RichardG I got an additional error message for you :)

With Nuclear Control 1.4.6
Spoiler

Hopefully I'm on time with it before you post your next Beta :)

#512 HactarCE

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Posted 29 January 2013 - 12:44 AM

My friend, Namr2000, wants his turtle to follow him wherever he goes...could you make some sort of WR-CBE Triangulating turtle or add that functionality to the normal REther turtle? Basically it would just give the coordinates of the nearest wireless tracker (of the selected frequency) when something like peripheral.getLocation() was run. Thanks!

#513 Sebra

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Posted 29 January 2013 - 03:45 AM

It would be good to give out three relative angles to signal source.

Quote

For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.


#514 eNBeWe

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Posted 29 January 2013 - 04:40 AM

I'm currently trying to get this to work together with Voltz and Redpower2, but when adding this mod I can't start minecraft but get the following crash-report.

Spoiler

Basic Components works fine without this mod.
Please help.

#515 soccer16x

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Posted 29 January 2013 - 09:45 AM

When attempting to use the rether turtles, whenever I do setFreq(1) it returns 0 and when i do m.set(true) it is returning with the error of lua:52: java.lang.NullPointerException , Is there a fix for this?

Oh and just so you know I'm using the Direwolf20 Pack on FTB

#516 ramdor72

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Posted 29 January 2013 - 12:55 PM

View PostGraypup, on 27 January 2013 - 07:58 AM, said:

NoClassDefError for ItemUpgrade.class when you stick an eu counter link card in a nuke info reader. That's a bug.

*****
EDIT: I downgraded to Nuclear Control 1.4.5 and it is working again.
*****

Yeah getting this as well.

java.lang.NoClassDefFoundError : shedar/mods/ic2/nuclearcontrol/ItemUpgrade

when calling

local nr = peripheral.wrap("left")
id, state, title, data = nr.get(nSlotNumber)

Versions:

IC2 version is 1.112.170-lf
Nuclear Control 1.4.6
MiscPeripherals 2.3
ComputerCraft 1.481
ComputerCraftTurtles 1.481

all part of MindCrack 8.0.1

#517 Lattyange

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Posted 29 January 2013 - 04:20 PM

local UUID,CardState,CardTitle,Information=m.get(i)
@ LowTech : the three variables named "UUID", "CardState" and "CardTitle" are a good information. The variable named "Information" is a empty table.

#518 RichardG867

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Posted 30 January 2013 - 04:26 AM

Released 3.0. Enjoy.

#519 Goz3rr

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Posted 30 January 2013 - 04:34 AM

View PostRichardG867, on 30 January 2013 - 04:26 AM, said:

Released 3.0. Enjoy.

Download link is 404'ing for me.

#520 RichardG867

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Posted 30 January 2013 - 04:37 AM

Fixed, derp.





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