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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#621 ramdor72

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Posted 13 February 2013 - 10:37 PM

View Posthelifreak, on 13 February 2013 - 10:10 PM, said:

That worked, thanks. Apart from the unique ids changing on server reboot (which I wasn't using anyway), what else is broken in 3.0c?

ID changing as you mention, T1 turtle chargers, teleport pads bi-directional link problems. Possibly other issues as well, but I gave up using it all when those three impacted my whole sorting system/quarry charging. Also had to remove vending machine system from spawn city and a whole bunch of other stuff on the server. It became a pointless exercise due to server restarts etc.

I am sure when Direwolf20 upgrades to 3.0c and his teleports stop working, it'll all get fixed overnight.

#622 pipa

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Posted 14 February 2013 - 10:45 AM

View PostRichardG867, on 30 September 2012 - 01:30 PM, said:

  • Unique IDs got a new algorithm over reverse engineering attempts. They are world-unique now. Sorry if I broke your sorting system.

Not trying to sound ignorant, but i would like understand the point of it. Why is reverse engineering item ID's a bad thing that has to be prevented? Obviously it is your mod and you can do anything you want with it, but at the moment you broke the code of quite a few people for a reason that can not be found anywhere.

Still nice mod, hope you can take some criticism.

#623 PixelToast

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Posted 14 February 2013 - 01:12 PM

a LOT of people voted for real ids
if they didnt want to use my reverser they didnt have to

#624 Lymia Aluysia

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Posted 14 February 2013 - 03:16 PM

Nice attempt at encrypting item/damage token IDs there. Really effective.... And by that, I mean your entire clever, complicated scheme reduces down to a single XOR operation. Need I remind you that XOR is reversible?

Decoder library: http://pastebin.com/9Wb54ciy
Example program: http://pastebin.com/24D7d1F5
Deobfusicated token generator method (miscperipherals.util.Util.a): http://pastebin.com/gZFs3DRR

To run the example program, save it to your ComputerCraft PC, and then, save the decoder library to the same directory as the example program, under the name "librev". The computer needs an Interactive Sorter attached for it to work.

My personal recommendation is that you either get it right next time, and use serious cryptography (google SHA-1 or MD5), or, cut out this token nonsense, and stop breaking everybody's programs.

#625 cevkiv

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Posted 14 February 2013 - 05:16 PM

I cannot get the Tier 3 Turtle Charger to Charge more than 1 turtle at once no matter how I rotate or orient it.

#626 SavageCore

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Posted 15 February 2013 - 01:08 AM

Just so you guys know, RichardG responded to Guude on one of this Youtube videos saying real IDs are coming along with a config option.

#627 ramdor72

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Posted 15 February 2013 - 01:42 AM

I have no issue with the id code system that RichG wants to implement on HIS mod. I don't know what all the fuss is about. If he wants to xor/crypto/bathe it in jam, then I am fine with that.

What I do have a problem with, as i've said many a-time in this thread alone, is that the ID's are changing EVERY FRIGGING time the server gets restarted. This renders them completely and utterly useless. It would be nice, to have RichG take 1 min out of his schedule and post on here... 'that's how it should be' ...or... 'that's a bug, will be sorted'.

#628 absorr

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Posted 15 February 2013 - 02:53 AM

Just when I thought this mod could not get any better, you just can not stop wowing me! I so seriously wish that this mod was in Tekkit Lite, then my life would be complete!

#629 Kradxn

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Posted 15 February 2013 - 04:59 AM

Can you add OreDictonary-Support for the obsidian sticks of the rether module?(Because I have mod installed which overrides the obsidian sticks(works fine with WRCBE))

#630 RichardG867

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Posted 15 February 2013 - 11:17 AM

3.1 released.

Sorry for the lack of updates, I've been both busy and sidetracked. And dealing with the fact FTB released the buggy version I told them not to ship.

#631 ramdor72

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Posted 15 February 2013 - 11:21 AM

View PostRichardG867, on 15 February 2013 - 11:17 AM, said:

3.1 released.

Sorry for the lack of updates, I've been both busy and sidetracked. And dealing with the fact FTB released the buggy version I told them not to ship.

Woot :) Thanks Rich for the hard work. I'll get our server patched tonight when the players are offline. :)

#632 RichardG867

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Posted 15 February 2013 - 11:34 AM

Redownload if charge stations are ghosting or spamming you with demandsEnergy or debug messages.

Redownload again for fixed chunkloader recipe.

#633 Nathan1852

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Posted 15 February 2013 - 11:45 AM

I think i found a bug. If you place an turtle or 'Love Machine' und place an Iron Noteblock in front of it and start the program Music. If you then break the Noteblock the musik will go on.

#634 ramdor72

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Posted 15 February 2013 - 12:01 PM

Rich, if you are still there, just did a test on the initial upload, and turtle teleports are still behaving badly. Uploading a video for you to see. Will edit this post with a link in a few mins.

Somewhat strange eh? Especially when it would teleport after coming out of edit?

mc 1.4.7
forge 6.6.0.515
misc periph 3.1 (in coremods)
cc 1.481



#635 spocane

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Posted 15 February 2013 - 06:11 PM

After upgrading to 3.1 I am getting the following error when trying to use the "get()" function of the gate reader.
Using a "Gate Reader Engineering "Love Machine" Turtle".

java.lang.NoSuchMethodError: dan200.turtle.api.ITurtleAccess.getVisualPosition()Laoj;

Was working fine with 1.5 and 3.0c.

here is the code i am using.

function checkEmpty()
  greader = peripheral.wrap("right")
  data = greader.get()
  while not data["No Energy"] do
	sleep(10)
	data = greader.get()
  end
  turtle.dig()
end


#636 RichardG867

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Posted 16 February 2013 - 12:02 AM

View Postramdor72, on 15 February 2013 - 12:01 PM, said:

Rich, if you are still there, just did a test on the initial upload, and turtle teleports are still behaving badly. Uploading a video for you to see. Will edit this post with a link in a few mins.

Somewhat strange eh? Especially when it would teleport after coming out of edit?

Two things I see.
- What are the coordinates of the teleporting that caused fuel to be added?
- What happens if you call "tp" or "getError"? Seems your program is, for some reason, calling getError.

Gate reader issue will be fixed, got misinformed by Dan.

#637 Sebra

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Posted 16 February 2013 - 05:23 AM

RichardG, can you make Electronic Signal Controller to emit signal when link created or broken?

#638 ramdor72

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Posted 16 February 2013 - 08:47 AM

View PostRichardG867, on 16 February 2013 - 12:02 AM, said:

View Postramdor72, on 15 February 2013 - 12:01 PM, said:

Rich, if you are still there, just did a test on the initial upload, and turtle teleports are still behaving badly. Uploading a video for you to see. Will edit this post with a link in a few mins.

Somewhat strange eh? Especially when it would teleport after coming out of edit?

Two things I see.
- What are the coordinates of the teleporting that caused fuel to be added?
- What happens if you call "tp" or "getError"? Seems your program is, for some reason, calling getError.

Gate reader issue will be fixed, got misinformed by Dan.

Yeah its very strange

#639 absorr

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Posted 16 February 2013 - 10:22 AM

Hi, I would like to add your mod into a Tekkit addon I am making called the Hackers' Modkit. The modkit is all about adding more things for programming lovers to be able to do more with their code within Tekkit Lite. It will be an addon through the new custom zip feature in the Technic Launcher. You will, of course, be given the proper credit for your mod. I hope to hear from you soon with your reply!

#640 Laloth

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Posted 16 February 2013 - 02:15 PM

Hey so when i install this mod in the coremods folder or the mods folder for that matter i get a crash here is the following reports:

Crash Screen- http://pastebin.com/6VmDb80g
Crash Report- http://pastebin.com/73MfLuLJ

Hope this helps and hope it can be fixed soon!





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