Jump to content




[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

  • This topic is locked This topic is locked
1238 replies to this topic

#701 DeathByNukes

  • New Members
  • 1 posts
  • LocationEarth-Moon L2

Posted 28 February 2013 - 09:03 PM

Posted Image

What gives?

#702 squ1b3r

  • Members
  • 8 posts

Posted 01 March 2013 - 05:47 AM

View PostKye_Duo, on 28 February 2013 - 04:09 PM, said:

View Postsqu1b3r, on 27 February 2013 - 06:36 AM, said:

There something is not right with wand turtle. Basically I didn't find any way use a wand. Wand cannot be connected as a peripheral (it returns nil), it also cannot be attacked with. How can I use it?

Another question is about warded blocks from thaumcraft. Blocks placed by turtle cannot be broken by no one except that turtle but it also cannot break it because it cannot use wand.

Hope someone can help,
Thanks.
have you tried digging?

Yes.

#703 xInDiGo

  • Members
  • 105 posts

Posted 01 March 2013 - 07:05 AM

tried using the tank turtle, using commands like suck return a false, while trying to use load, unload, or getLiquid return errors like they're not the right commands. am i doing something wrong?

#704 Kye_Duo

  • Members
  • 70 posts

Posted 01 March 2013 - 08:14 AM

just thought of a probably OP turtle add-on...immibis style enderchest/tanks, combine that with a mining turtle and it would never have to stop! even for fuel if you set up a system to keep a fuel source in the chest.

#705 Remns

  • Members
  • 4 posts

Posted 01 March 2013 - 10:38 AM

The server I'm on just updated to the direwolf20 pack 5.1 and I ran into a bug involving the interactive sorter and the TE tesseract.
If you extract from a chest directly into an item tesseract it will spit out the item to the ground as well as correctly sending it to the tesseract. So it's duping.
This didn't happen in the direwolf20 pack 5.0.1.

Don't know if this is an issue with the interactive sorter or or the tesseract so I'm posting this here as well as in the TE forum.

#706 norfair00

  • Members
  • 15 posts
  • LocationFrance

Posted 02 March 2013 - 01:31 PM

how to use electronic signal controller

#707 skylette

  • New Members
  • 1 posts

Posted 02 March 2013 - 04:12 PM

Um... I'll admit, I'm dumb at Lua, but can someone give me some code I could put in a program to have a turtle use a turtle teleporter?

#708 Dlcruz129

    What's a Lua?

  • Members
  • 1,423 posts

Posted 02 March 2013 - 06:42 PM

View Postskylette, on 02 March 2013 - 04:12 PM, said:

Um... I'll admit, I'm dumb at Lua, but can someone give me some code I could put in a program to have a turtle use a turtle teleporter?

Learn Lua yourself or the mod is no fun. Try reading the Lua PIL: http://www.lua.org/pil/

#709 Stechi

  • New Members
  • 1 posts

Posted 03 March 2013 - 02:54 PM

View Postbozo, on 03 January 2013 - 03:21 PM, said:

I used the following setup:
4 chunkloader - turtles (from MiscPeripherals 2.3) mining
a 32x32x50 area at the same time loading the loot in an enderchest.
Im offline while they mine.

perfectly made schematic:

Posted Image

When I come back after a few hours 3 of the 4 turtles have stoppen working(But it is different every time). They rebooted, which happens when they are in an unloaded chunk. Only one was still mining.
Im using the mindcrack pack v6 from the FTB modpack.

What are your experiences with this turtles and any ideas what I could be doing wrong?

I have the same problem with the direwolf20 pack v 5.0.1 and 5.1.1.

I used the ChickenChunkLoader with the 3x3 setting in the miscPeripherals-config.

It always reboots all except for one chunkloader-mining-turtles.

#710 lDiverse

  • New Members
  • 1 posts

Posted 04 March 2013 - 05:45 AM

Will we see an Ender Chest Turtle? Which shares the same inventory as an Ender Chest Station? Which can be piped into using BC Pipes etc? Just a suggestion - Would allow a much better excavate for one :P

#711 FredMSloniker

  • Members
  • 11 posts

Posted 04 March 2013 - 08:28 AM

I had an idea for a peripheral last night which I'd like to share.

A sidecar could be crafted with seven iron ingots arranged in a U shape and leather in the center. This peripheral would be placed to either side of a turtle (presuming that side doesn't already have a peripheral). When wrapped, the sidecar would 'attach' to the turtle, moving as it moved. Players could board and disembark from the sidecar as they would a minecart.

Some nitty gritty details:
  • I first thought of making the peripheral a module that would be crafted onto a turtle to make it rideable, but I think that would complicate the interface; you already have right-click as 'access turtle's console' and shift-right-click as 'use tool on turtle'. I suppose you could add buttons to the turtle's console for 'embark' and 'disembark', but Steve's Carts 2 does something similar for its carts, and I think that's clunky.
  • It might be tricky to have the sidecar respond properly to the various default move functions. If it's not possible to do this, the sidecar would need to expose functions to be used instead of the turtle's move functions while it was attached. In this case, the turtle's move functions would detach the sidecar.
  • With a sidecar attached, it would be possible for turnLeft() and turnRight() to fail (if the move would cause the sidecar to hit something). They should return false in this case as the other move functions do.
  • Moving with a sidecar should probably cost more fuel.
  • It might be useful for sidecars to have detect functions. They could also have a drop function (force a disembark) and a suck function (force an embark).
  • Adding controls could be fun! Add a lever to the crafting recipe to make an Advanced Sidecar, maybe. This would expose a function that would return information on an embarked player's attempts to move, so you could write code that would make the turtle move forward when the player moves forward or dig when they press the sneak key.
  • It might also be possible to attach a sidecar to the back or top.
  • It might also be possible to attach multiple sidecars, so you can have a two-seater turtle. This would increase movement costs further.
Your thoughts?

#712 Kaidenyo

  • Members
  • 11 posts

Posted 04 March 2013 - 10:30 AM

Could someone give me the current state of "Chunk Loader Turtles". They dont seem to work when you move away. I have one Chunk Loader Turtle excavating a volcano around 1,2k blocks away and it just stops after I leave. I read that some people have similiar issues, so is it a confirmed bug already ?

#713 ZeekDaGeek

  • Members
  • 4 posts

Posted 05 March 2013 - 12:19 AM

If you attempt to use the Inventory Module to pull items out of an IC2 Nuclear Reactor it destroys all the items rather then pulling anything out.

#714 IMarvinTPA

  • Members
  • 8 posts

Posted 05 March 2013 - 09:42 AM

There are two "get" methods for the XP peripheral. You may wish to rename the XP total reporter to getTotalXP to disambiguate it from the get from another source method. As it is, there is no way to tell the current XP total.

IMarv

#715 Ragsy

  • New Members
  • 1 posts

Posted 05 March 2013 - 10:16 AM

Having some terrible server crash issues from this mod... Here's the pastebin of the crash log.... any help would be awesome, as this is causing some nasty crashes.

http://pastebin.com/CWHXqwy5

#716 Xfel

    Peripheral Designer

  • Members
  • 515 posts

Posted 05 March 2013 - 11:14 AM

The peripherals are absolutely cool to use... in creative mode. But those recipes: you're not serious about that. Of course, the machines should not be cheap, but with industrialcraft&co tech trees, you can do that without relying on extremly rare mobs. The charge station recipes are very good. So, would it be possible to provide alternate recipes for industrialcraft and other mods which can be enabled via config?

#717 ajloveslily14

  • Members
  • 7 posts

Posted 07 March 2013 - 12:20 PM

View Postetopsirhc, on 22 February 2013 - 03:47 PM, said:

any one know if the chat box has to be wrapped , cause i keep getting nil when i try to.

Yes it does BTW what does the chat box even do?

#718 ajloveslily14

  • Members
  • 7 posts

Posted 07 March 2013 - 12:32 PM

What does this chat box do???

#719 GraySloth

  • New Members
  • 1 posts

Posted 07 March 2013 - 12:50 PM

XP upgrade Y U No get() from IC2 and RedPower2 furnaces!?

↓ Actally they do if you pull it out yourself.

#720 ajloveslily14

  • Members
  • 7 posts

Posted 07 March 2013 - 02:26 PM

View PostGraySloth, on 07 March 2013 - 12:50 PM, said:

XP upgrade Y U No get() from IC2 and RedPower2 furnaces!?

IC2 and RP2 do not give xp when smelting





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users