ajloveslily14, on 07 March 2013 - 02:26 PM, said:
[CC1.53][MC1.5.2] MiscPeripherals 3.3
#721
Posted 08 March 2013 - 03:13 AM
#722
Posted 08 March 2013 - 04:14 AM
Kye_Duo, on 08 March 2013 - 03:13 AM, said:
#723
Posted 08 March 2013 - 06:47 AM
Engineer, on 08 March 2013 - 04:14 AM, said:
Kye_Duo, on 08 March 2013 - 03:13 AM, said:
#724
Posted 08 March 2013 - 09:07 AM
#725
Posted 08 March 2013 - 09:44 AM
Use peripheral.wrap(side) on it.
It exposes just one function:
say(message, [range])
That function writes a message in chat, for all players in range. The range is infinite by default.
The chat box also emits an event, "chat" with the parameters being player name, and message.
If you found anything else, or discovered that something I wrote is wrong, feel free to correct me.
#726
Posted 08 March 2013 - 11:47 AM
#727
Posted 08 March 2013 - 12:34 PM
#728
Posted 08 March 2013 - 02:33 PM
#729
Posted 08 March 2013 - 04:37 PM
#730
Posted 09 March 2013 - 12:50 AM
#731
Posted 09 March 2013 - 06:01 AM
RichardG867, on 08 March 2013 - 11:47 AM, said:
Any chance 3.1c also fixes the issue of the interactive sorter destroying items sent to directly adjacent inventories? Been plagued by that one since the sorter's introduction.
#732
Posted 09 March 2013 - 07:28 AM
#733
Posted 09 March 2013 - 10:06 AM
Would you for the love of god add a turtle module that can replace a tool. like pick, axe ETC. and like 2x/3x The Inventory!
PLEASEEEE
and use same slot functions
#734
Posted 09 March 2013 - 11:29 AM
felinoel, on 08 March 2013 - 02:33 PM, said:
#735
Posted 09 March 2013 - 02:28 PM
fomenta, on 23 February 2013 - 04:29 PM, said:
gr = peripheral.wrap("right")
gr.get()
Throws a lua error:
java.lang.NoSuchMethodError: dan200.turtle.api.ITurtleAccess.getVisualPosition()Laoj;
#736
Posted 10 March 2013 - 01:59 AM
#737
Posted 10 March 2013 - 02:53 AM
oh and it would be nice if make a function witch returns a table with the linked controller/receiver somehow.
#738
Posted 10 March 2013 - 06:03 AM
returning the amount of XP stored
grabbing XP from somewhere
I then tried it to see if the second was overloading the first or if there actually was only one behaving differently if there was no XP to collect
either the second is overloading the first or the first is called something not written here (I tried stuff like getXP and getAmount to check but they were nil)
also:
#739
Posted 10 March 2013 - 12:46 PM
It appears as if the chunk area around the turtle that should be loaded will not update when a turtle attempts to move into or interact with a block in an unloaded chunk (from the edge of the loaded chunk he is in).
I have tested this in ssp and my turtle API seems to have no problem with cross chunk travel, which leads me to believe that something about the server i play on is interfereing with normal turtle chunk loading function...
It is a DW20 FTB server, the default turtle chunk laoding radius has been increased to 5 in attempt to fix the issue. Also, chicken chunk loaders are set to not be active when i am offline (i doubt this means anything, but beyond that the admin ahs changed no other configs).
So again it seems like the chunks the turtle loads are not updating properly...
So, does anybody know why turtles would behave this way or what could interfering with normal function?
#740
Posted 10 March 2013 - 01:12 PM
FlimFlamm, on 10 March 2013 - 12:46 PM, said:
It appears as if the chunk area around the turtle that should be loaded will not update when a turtle attempts to move into or interact with a block in an unloaded chunk (from the edge of the loaded chunk he is in).
I have tested this in ssp and my turtle API seems to have no problem with cross chunk travel, which leads me to believe that something about the server i play on is interfereing with normal turtle chunk loading function...
It is a DW20 FTB server, the default turtle chunk laoding radius has been increased to 5 in attempt to fix the issue. Also, chicken chunk loaders are set to not be active when i am offline (i doubt this means anything, but beyond that the admin ahs changed no other configs).
So again it seems like the chunks the turtle loads are not updating properly...
So, does anybody know why turtles would behave this way or what could interfering with normal function?
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