ComputerCraft Survival (SkyBlock) - Completely Revamped!
#1
Posted 02 November 2012 - 10:35 AM
Note 1: All credit for the original SkyBlock map goes to NoobCrew.
Note 2: This map is still in Beta, meaning there may still be some bugs. If you encounter any issues, please let me know and I'll do my best to fix them
If you're a long-time minecraft fan like myself, you've probably heard of Skyblock. If not, Skyblock is a map created by NoobCrew which spawns you on a tiny floating island with only a tree, a chest with a block of ice and lava, and the creepers to keep you company.
I found SkyBlock to be so entertaining that I created a version of SkyBlock about a two months or so ago which incorporates ComputerCraft, allowing the player to drop items such as cobblestone and in return get turtles. That version however was clunky and annoying to play with however. One had to drop exact amounts of items to get their turtles, and they had to exchange different blocks for different turtles.
This version aims to fix all of that.
As you can see in the above picture, there is now a central computer from which you can buy items and view the amount of "cash" you have. To get cash, all one must do is drop items into a hole.
After getting cash, buying items is as simple as selecting the item you wish to buy and pressing enter. The items you bought will fall from above.
Video
Installing
Download the file at the bottom of this post. Unzip it, and place it in your ./minecraft/saves/ folder.
Requirements
Requires ComputerCraft 1.46 (Important that it is 1.46 or higher) and anything which ComputerCraft might rely on.
More pictures
postimage.org/gallery/acnvf0u6/
Download
http://www.mediafire...genow83a47yezqc
Bugs
No known bugs
#2
Posted 02 November 2012 - 10:48 AM
#3
Posted 02 November 2012 - 02:24 PM
#4
Posted 02 November 2012 - 02:34 PM
#5
Posted 03 November 2012 - 08:55 AM
#6
Posted 03 November 2012 - 11:02 AM
djm1999, on 03 November 2012 - 08:55 AM, said:
If you'd like to know how it works you can just take a look in the CC_Skyblock/computer/ files for all of the code. Much easier than having to look at it from the computers /> Fair warning though, the code really doesn't follow any standards such as commenting or logical function placement so understanding how it all works might not be that easy.
#7
Posted 01 January 2013 - 09:22 PM
#8
Posted 01 January 2013 - 11:02 PM
kdawg969, on 01 January 2013 - 09:22 PM, said:
You mean the one that drops from above? It might have fallen off the edge. The placing of that whole thing was pretty terrible in hindsight, and I can think of quite a few better ways that this could be executed now (especially with the advent of command blocks behaving as peripherals). Maybe I'll redo this map tomorrow if I get the time.
#9
Posted 07 February 2013 - 12:26 PM
#10
Posted 07 February 2013 - 01:29 PM
WolfNinja2, on 07 February 2013 - 12:26 PM, said:
It's possible that your computer ID's are different from the default or that the default has changed since I made this. It's been a long time since I made this map so honestly I would do it completely differently with the addition of command blocks.
#11
Posted 08 February 2013 - 03:24 AM
unless this was made before it saved configs >_>
#12
Posted 08 February 2013 - 06:08 AM
#13
Posted 08 February 2013 - 06:21 AM
PixelToast, on 08 February 2013 - 03:24 AM, said:
unless this was made before it saved configs >_>
It should find conflicts but not changes. I changed OCS sensors because IC used their ID for copper ore and all sensors were replaced with copper ore.... so people that manually mod could have changed the ID
#14
Posted 08 February 2013 - 07:20 AM
urielsalis, on 08 February 2013 - 06:08 AM, said:
#15
Posted 21 April 2013 - 05:17 AM
#16
Posted 21 April 2013 - 05:45 AM
Bubba, on 08 February 2013 - 07:20 AM, said:
urielsalis, on 08 February 2013 - 06:08 AM, said:
#18
Posted 21 April 2013 - 06:32 AM
Herû, on 21 April 2013 - 05:48 AM, said:
Indeed. This is quite outdated.
Herû, on 21 April 2013 - 05:45 AM, said:
Bubba, on 08 February 2013 - 07:20 AM, said:
urielsalis, on 08 February 2013 - 06:08 AM, said:
Because I would still have to have a way to tell what they already have in their inventory and remove it easily. I suppose I could do the same old throw items into the water, but it's annoying to set up.
#19
Posted 21 April 2013 - 07:41 AM
#20
Posted 21 April 2013 - 08:06 AM
Azhf, on 21 April 2013 - 07:41 AM, said:
You'll have to switch to an old version of MC/CC (I'm not sure what version that might be, but I suppose anything close to the introduction of advanced comps)
Edit: Nevermind, I actually put the version in the original post XD Use version 1.46 or perhaps 1.47.
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