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[CC 1.33] [Beta 1.8.1] CCInput 0.27 (Big update!) - Play games on your giant monitor!


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#81 FuzzyPurp

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Posted 04 April 2012 - 05:19 PM

Had an old version, testing now .26 on 1.2.3

#82 ChilliConCarnage

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Posted 04 April 2012 - 08:00 PM

How do you use this? No sort of guide anywhere. Also the IBlock is weird: It drops a diamond block.

#83 FuzzyPurp

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Posted 05 April 2012 - 02:08 AM

Hmm too many sprite indexes. Maybe use forge sprite sheet for your stuff please.

And btw it seems the item id for for keyboard is hardcoded. No matter what i set it to it tries to overwrite ink sac a id 351
Basically with this mod on 1.2.3 im on, there are no ink sacs in the game

#84 bobster71

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Posted 09 April 2012 - 09:53 AM

View PostFuzzyPurp, on 05 April 2012 - 02:08 AM, said:

Hmm too many sprite indexes. Maybe use forge sprite sheet for your stuff please.

And btw it seems the item id for for keyboard is hardcoded. No matter what i set it to it tries to overwrite ink sac a id 351
Basically with this mod on 1.2.3 im on, there are no ink sacs in the game

I have the same problem. Can't change the keyboard/remote id#. Its using the same id as all the dye's. Otherwise It works fine with 1.2.3.

#85 Slev7n

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Posted 13 April 2012 - 09:11 AM

Download links are broken: "Sorry, this website / URL has been requested to be blocked from AdF.ly"

edit: now it works

#86 Dirkus7

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Posted 19 April 2012 - 01:50 PM

View PostChilliConCarnage, on 04 April 2012 - 08:00 PM, said:

How do you use this? No sort of guide anywhere. Also the IBlock is weird: It drops a diamond block.
Place it next to a computer and make something with os.pullEvent('key')
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses

#87 Hackingroelz

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Posted 19 April 2012 - 01:55 PM

View PostDirkus7, on 19 April 2012 - 01:50 PM, said:

View PostChilliConCarnage, on 04 April 2012 - 08:00 PM, said:

How do you use this? No sort of guide anywhere. Also the IBlock is weird: It drops a diamond block.
Place it next to a computer and make something with os.pullEvent('key')
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses

And you have the remote on and in your hand. In the update that's coming this weekend you will also have to have the frequenty of the remote and the IBlock the same in order for it to work.

#88 Dirkus7

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Posted 19 April 2012 - 05:41 PM

View Postroel15, on 19 April 2012 - 01:55 PM, said:

View PostDirkus7, on 19 April 2012 - 01:50 PM, said:

View PostChilliConCarnage, on 04 April 2012 - 08:00 PM, said:

How do you use this? No sort of guide anywhere. Also the IBlock is weird: It drops a diamond block.
Place it next to a computer and make something with os.pullEvent('key')
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses

And you have the remote on and in your hand. In the update that's coming this weekend you will also have to have the frequenty of the remote and the IBlock the same in order for it to work.
Sorry i had this when the first version came out, i didn't know about a remote :)/>
thanks for the addition

#89 Hackingroelz

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Posted 22 April 2012 - 02:57 PM

Posted a video about the new update (sorry for the mistake at 0:24)

#90 Ty94

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Posted 23 April 2012 - 11:07 AM

Did you change the default id of the remote?

#91 skyeyemachine

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Posted 25 April 2012 - 11:29 AM

Hey, just wanted to say, this looks like a really great complement to ComputerCraft.

I'm wondering a couple things though. I tried installing it on my minecraft server for SMP, and that didn't seem to work (errors on starting server). Maybe I did it wrong, but if it's not already, would it be possible to make this into a server-side mod as well? I have so many potential uses for it.

As well, would the 1.2.4 version work with MC 1.2.5 and CC 1.3.3? Or is there an update coming soon?

Thanks!

#92 Cloudy

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Posted 25 April 2012 - 12:14 PM

The 1.2.4 version could quite possibly work on 1.2.5 - only way to test is to try it.

#93 Hackingroelz

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Posted 25 April 2012 - 01:50 PM

I'll probaly release an update made for Minecraft 1.2.5. As for the server veraion of the mod, the mechanic of linking remotes to IBlocks should make this mod much more suitable for SMP.

#94 skyeyemachine

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Posted 25 April 2012 - 08:01 PM

View Postroel15, on 25 April 2012 - 01:50 PM, said:

I'll probaly release an update made for Minecraft 1.2.5. As for the server veraion of the mod, the mechanic of linking remotes to IBlocks should make this mod much more suitable for SMP.

Awesome, will look forward to that then!

#95 coolblockj

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Posted 28 April 2012 - 05:21 AM

View Postroel15, on 25 April 2012 - 01:50 PM, said:

I'll probaly release an update made for Minecraft 1.2.5. As for the server veraion of the mod, the mechanic of linking remotes to IBlocks should make this mod much more suitable for SMP.
Great! It'd be cool to use this on my server

#96 Leo Verto

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Posted 28 April 2012 - 08:48 PM

Let's see if I can use this somehow with nitrogenfinger's chess program...

EDIT:
I agree with the first part of the new video.

#97 FuzzyPurp

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Posted 28 April 2012 - 10:11 PM

Im taking a wild guess on you haven't fixed the item id from being able to change in the config and actually stick? - i see nothing about it in the changelog.

#98 FuzzyPurp

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Posted 28 April 2012 - 11:25 PM

Mod doesnt seem to even generate a config file this time. Using Forge .101

#99 gigagames

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Posted 10 May 2012 - 07:21 PM

Hey wtf ? i destroy a lapis ore and bekame REMOTE ??? Ö.Ö pls fixi t

#100 LolHens

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Posted 10 May 2012 - 10:11 PM

Please port this for SMP :)/>





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