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[CC 1.33] [Beta 1.8.1] CCInput 0.27 (Big update!) - Play games on your giant monitor!


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#141 ethan70

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Posted 07 August 2012 - 06:29 PM

just what I need im making a arcade and I need a mod like this (insert epic D face here) :ph34r:/> :)/> ;)/> :P/> :D/> :lol:/> :(/> :angry:/> :(/> :huh:/> ^_^/> :o/> B)/> ;)/> -_-/> :(/> :wub:/> :unsure:/> :wacko:/> :blink:/> :ph34r:/> :ph34r:/> :ph34r:/>











this is not a sig i post this on any thing i what because im epic like a boss

#142 PhyscoKillerMonkey

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Posted 07 August 2012 - 08:58 PM

This mod looks amazing but is pretty hard to use. I've not much of a code wiz, so if somebody could make a tutorial of sorts on how to set up a program to get this to communicate with a computer that would be great. I've managed to get a turtle remote controlled over rednet from a console computer, this addon would finish the deal I think ;)/>

#143 FuzzyPurp

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Posted 09 August 2012 - 08:38 PM

Seems you still never fixed the id's not changing? Overwrites ink sacs.

#144 ChrisCj

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Posted 14 August 2012 - 08:53 PM

Could you make an ITurtle (Turtle with attached IBlock) plz that would be awesome and i could take my turtle with me for mining trips^^ :P/>

#145 FuzzyPurp

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Posted 16 August 2012 - 10:17 AM

View PostFuzzyPurp, on 09 August 2012 - 08:38 PM, said:

Seems you still never fixed the id's not changing? Overwrites ink sacs.

Seems changing the id in the config file, is not working..
Can you update this with a working config file.

Will a pm get your attention?

#146 Hackingroelz

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Posted 16 August 2012 - 10:50 AM

View PostFuzzyPurp, on 16 August 2012 - 10:17 AM, said:

View PostFuzzyPurp, on 09 August 2012 - 08:38 PM, said:

Seems you still never fixed the id's not changing? Overwrites ink sacs.

Seems changing the id in the config file, is not working..
Can you update this with a working config file.

Will a pm get your attention?

CCInput probably won't get any updates anymore since PDA's will do the same and 1.3.2 is gonna completely break this mod anyway.

#147 briman0094

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Posted 16 August 2012 - 03:47 PM

View PostHackingroelz, on 16 August 2012 - 10:50 AM, said:

CCInput probably won't get any updates anymore since PDA's will do the same and 1.3.2 is gonna completely break this mod anyway.

It's not like it can't get updated. And what are these PDAs you speak of?

#148 Hackingroelz

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Posted 16 August 2012 - 04:07 PM

View Postbriman0094, on 16 August 2012 - 03:47 PM, said:

View PostHackingroelz, on 16 August 2012 - 10:50 AM, said:

CCInput probably won't get any updates anymore since PDA's will do the same and 1.3.2 is gonna completely break this mod anyway.

It's not like it can't get updated. And what are these PDAs you speak of?

I would have to rewrite the mod to update it.

#149 briman0094

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Posted 16 August 2012 - 04:09 PM

View PostHackingroelz, on 16 August 2012 - 04:07 PM, said:


I would have to rewrite the mod to update it.

Is Dan changing the API or something? Or is it because of the SSP/SMP blending they did? If the latter, you won't necessarily need to rewrite it, just migrate some code to SMP.

#150 Hackingroelz

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Posted 16 August 2012 - 04:22 PM

View Postbriman0094, on 16 August 2012 - 04:09 PM, said:

View PostHackingroelz, on 16 August 2012 - 04:07 PM, said:

I would have to rewrite the mod to update it.

Is Dan changing the API or something? Or is it because of the SSP/SMP blending they did? If the latter, you won't necessarily need to rewrite it, just migrate some code to SMP.

It's because of how I made this mod, it will be very hard to make this mod work properly with. And as I said I don't want to rewrite it since PDAs will do the same.

#151 Cranium

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Posted 16 August 2012 - 04:25 PM

You keep talking about PDAs. What are these? Am I missing something in CC?

#152 Hackingroelz

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Posted 16 August 2012 - 04:28 PM

View Postcraniumkid22, on 16 August 2012 - 04:25 PM, said:

You keep talking about PDAs. What are these? Am I missing something in CC?

They're not in CC yet.

#153 Cranium

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Posted 16 August 2012 - 04:48 PM

Ooh... You saying they will be? Is there a post you can point me to to read about them?

#154 Cloudy

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Posted 16 August 2012 - 05:33 PM

PDA's are something me and Dan are to look into. But I guarantee it won't be in the next version.

#155 Hackingroelz

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Posted 16 August 2012 - 05:41 PM

View PostCloudy, on 16 August 2012 - 05:33 PM, said:

PDA's are something me and Dan are to look into. But I guarantee it won't be in the next version.

But since they are coming I don't want to rewrite the mod.

#156 FuzzyPurp

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Posted 16 August 2012 - 06:15 PM

Looking into, and developing are two different things :(/>

#157 Cranium

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Posted 16 August 2012 - 06:28 PM

View PostCloudy, on 16 August 2012 - 05:33 PM, said:

PDA's are something me and Dan are to look into. But I guarantee it won't be in the next version.
Aww....dreams crushed. :(/>

#158 ChrisCj

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Posted 20 August 2012 - 12:46 PM

I first thougt you mean CCPDA. But else, this Prephireal is really good, too good to delete it.

#159 hitlit127

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Posted 29 August 2012 - 02:54 AM

Edit: I've read around this thread and seen that I have the right version, my question now is, How do I get it to work.
There are no real instructions in any of the videos, and i'm trying to use this for the remote turtle. I've tryed doing what you showcased in the video but to no avail...any help would be appreciated.

Thanks

#160 GopherAtl

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Posted 08 September 2012 - 09:14 AM

Sad to see this isn't being supported anymore, particularly since PDAs are something that MAY be implemented in SOME form at some time after the next version that may or may not make CCInput obsolete.





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