#1
Posted 22 December 2012 - 02:36 PM
#2
Posted 22 December 2012 - 03:35 PM
#3
Posted 22 December 2012 - 03:41 PM
Dlcruz129, on 22 December 2012 - 03:35 PM, said:
I didn't ask to write it for me, did I? I asked if such idea is actually possible. I also wanted to throw the idea of an advanced turtle out there. What happens next is up to the developer. Don't think I want to take any of the credit.
#4
Posted 22 December 2012 - 03:48 PM
marcelo8576, on 22 December 2012 - 03:41 PM, said:
Dlcruz129, on 22 December 2012 - 03:35 PM, said:
I didn't ask to write it for me, did I? I asked if such idea is actually possible. I also wanted to throw the idea of an advanced turtle out there. What happens next is up to the developer. Don't think I want to take any of the credit.
#5
Posted 22 December 2012 - 03:52 PM
Dlcruz129, on 22 December 2012 - 03:35 PM, said:
On topic. This is quite a popular subject lately. There was even a competition on something like this: http://www.computerc...462-competition
And a similar question: http://www.computerc...-turtles-theory
I must tell you, it's a though challenge. There are so many factors involved in this, it's hard to get a grasp of it. And I think that in order to finish this project in a feasible amount of time, you'd have to start on a lot of theory first.
And on the subject of moving this, I think it's slightly better to have this in General, but I don't think it's a big deal (look at a lot of previous posts like the skynet one). But Dlcruz definitely missed the point, he wasn't asking for any code.
#6
Posted 22 December 2012 - 05:41 PM
Technically, feasible. Except for the part where the turtles evolve into "something more", they just become a crapload of turtles, with some kind of inventory/gps array at the center.
#7
Posted 23 December 2012 - 02:29 AM
ChunLing, on 22 December 2012 - 05:41 PM, said:
Technically, feasible. Except for the part where the turtles evolve into "something more", they just become a crapload of turtles, with some kind of inventory/gps array at the center.
I think it's at least a very difficult challenge. If it has already been done, mind sharing the topic?
#8
Posted 23 December 2012 - 04:15 PM
It is clearly possible, but I flirted with the idea after I had run dry of ways to make my turtles actually more useful and then decided it wasn't a very good idea pretty quickly. So I'm biased into thinking that most people that think about it long enough to have it substantially coded also end up thinking it a bad idea.
I know someone made an automated turtle factory that did 64 turtles and then decided that was already too many and didn't go further. Some pretty cool screenshots, but I had to agree with the "too many" assessment.
#9
Posted 23 December 2012 - 04:25 PM
#10
Posted 23 December 2012 - 07:35 PM
#11
Posted 23 December 2012 - 08:20 PM
#12
Posted 26 December 2012 - 10:24 AM
#13
Posted 26 December 2012 - 02:06 PM
#14
Posted 26 December 2012 - 07:24 PM
#15
Posted 26 December 2012 - 11:47 PM
#16
Posted 27 December 2012 - 12:04 AM
#18
Posted 27 December 2012 - 03:09 PM
Of course, if you're talking about killing nanosuited players, then probably nothing is much use.
#19
Posted 27 December 2012 - 09:58 PM
anyway I just noticed that I am rambling on about one of my old projects again which is not related to turtle assassins at all. in fact you might as well just envelop him in a zapping forcefield and wait for him to eventually die...
quick question. can a turtle be broken while moving? if not envelop him in a cell of turtles which keep moving down with mining turtles beneath them to mine out a path
#20
Posted 27 December 2012 - 10:12 PM
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