GPS Deploy 1.1 **UPDATED** 04/01/2014
#21
Posted 09 August 2013 - 11:21 AM
#22
Posted 20 October 2013 - 09:07 PM
#23
Posted 24 October 2013 - 09:31 PM
peripheral.call("front","turnOn")
no call exist in computercraft for this.
#24
Posted 25 October 2013 - 03:23 AM
#25
Posted 29 October 2013 - 09:41 AM
#26
Posted 16 February 2014 - 10:59 PM
Turtle Slots:
- Fuel
- Disk
- Minimum of 4 Modems
- If Mining Turtle - Minimum of 1 Disk Drive | If Standard Turtle - Minimum of 4 Disk Drives
- Computers
- Computers
- Computers
- Computers
http://pastebin.com/Uy1umavZ
Install:
pastebin get Uy1umavZ gps-deploy
neonerz, on 20 January 2013 - 10:39 AM, said:
When placing the turtle, it needs to be facing south(0). Please make sure the turtle has a clear view to the sky before deploying.
gps-deploy <x> <y> <z> [height]
This command will deploy the GPS satellite at y=254 or y+[height] if [height] is specified. The x, and z coordinates need to be the absolute coordinates of the turtles starting place. A good way to get the coordinates is to place a turtle down, stand on it, and press F3. Since turtles are less than a block high, F3 will show you the Y coordinate of the turtle. The X, and Z are a bit trickier. While standing on the turtle you'll see a X coordinate of for example X = -6.412 (-7) then the X coordinate you'd enter into the script would be -7, not -6. This goes the same for the Z coordinate.
gps-deploy locate [height]
If you have a already working GPS system, you could use the locate command to automatically enter the x, y, z coordinates of the mining turtle. You could still specify a custom height if you don't want the satellite to be deployed at y=254</z></y></x>
Edited by KaosKlaus, 17 February 2014 - 08:53 AM.
#27
Posted 27 February 2014 - 07:18 AM
On Pastebin
pastebin get YmFixAZz gps-deploy
#28
Posted 02 April 2014 - 03:44 AM
- Made the computers fit inside one chunk (it's now 5x5 instead of 17x17)
- Works with No Fuel Mode servers (thanks happydude11209)
- Fixed bug in gps-deploy locate code (thanks kittykiller)
- Fixed bug where I call computers, monitors (thanks Mad_Professor)
@KaosKlaus - I didn't want to implement your code because of the heavy edits you made to some functions (and I'd have to read through them all ). I linked your post to the OP so if anyone needs labeled computer support, they can use your version.
#29
Posted 03 April 2014 - 08:46 PM
I added
shell.openTab("repeat")
to the computers in the air to allow relaying messages across long distances. Requires advanced computers and v1.6
#30
Posted 13 April 2014 - 06:29 AM
Anybody else got this problem?
#31
Posted 13 April 2014 - 06:39 AM
Muuzied, on 13 April 2014 - 06:29 AM, said:
Anybody else got this problem?
1.4 was the version to add fuel requirements, which is part of the error you are getting.
#32
Posted 13 April 2014 - 06:51 AM
/A
#33
Posted 13 April 2014 - 06:53 AM
#34
Posted 13 April 2014 - 06:54 AM
/A
#35
Posted 13 April 2014 - 07:13 AM
Also, i'd recommend that you upgrade. Tekkit Classic is VERY old.
#36
Posted 13 April 2014 - 07:21 AM
/A
#37
Posted 14 April 2014 - 10:22 PM
Muuzied, on 13 April 2014 - 07:21 AM, said:
Assuming Cranium is right and the only problem is the fuel requirement, you could try this: http://pastebin.com/bc7EpxJ1
I removed the fuel requirement, but I didn't test it, and don't have that version of CC to try it on, so it may or may not work.
#38
Posted 14 April 2014 - 10:29 PM
#39
Posted 20 April 2014 - 01:27 AM
#40
Posted 03 May 2014 - 04:15 PM
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