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About Me
Hello. I've been programming at a competent level since about 2014, but I've tinkered around with programming long before then. I'm currently in university working towards a computer science degree. This is a list of programs I've written in ComputerCraft (in order of when they were written).
Hangman - The beloved childhood game, and the first iteration of it in CC IIRC.
RavnikAV - The sandbox tool that was pretty darn useless, but did help improve my skills.
Missile Canyon - A pretty nifty game. Certainly not the best, but not the worst either.
Missile Interceptor - The spiritual successor to Missile Canyon (not intentionally), that was made to help familiarize myself with the Cobalt framework, as well as to help me get focused for CCJam2017.
Cold War Simulator (now Impending Doom) - The second game I've made in Cobalt, the majority of it made in about the span of a day. One of the most innovative games I've seen from the CC community, but I'm probably just being biased.
Ramuthra's Plane - The RPG game that turned into a puzzle adventure game halfway through development. This was my entry for CCJam2017.
I've written a fair share of other programs outside of CC, but I will always remember this mod (as well as this forum) for helping to give me that push across the threshold to start programming at a level I never knew I could reach. Missile Interceptor is a game I would've struggled to make back in 2014, yet in 2017 I was able to make it in under an hour. Maybe in 2018 I'll be able to make it in under 30 minutes?
I have a website where you can find more non-computercraft content that I've made. Check it out here!
Hangman - The beloved childhood game, and the first iteration of it in CC IIRC.
RavnikAV - The sandbox tool that was pretty darn useless, but did help improve my skills.
Missile Canyon - A pretty nifty game. Certainly not the best, but not the worst either.
Missile Interceptor - The spiritual successor to Missile Canyon (not intentionally), that was made to help familiarize myself with the Cobalt framework, as well as to help me get focused for CCJam2017.
Cold War Simulator (now Impending Doom) - The second game I've made in Cobalt, the majority of it made in about the span of a day. One of the most innovative games I've seen from the CC community, but I'm probably just being biased.
Ramuthra's Plane - The RPG game that turned into a puzzle adventure game halfway through development. This was my entry for CCJam2017.
I've written a fair share of other programs outside of CC, but I will always remember this mod (as well as this forum) for helping to give me that push across the threshold to start programming at a level I never knew I could reach. Missile Interceptor is a game I would've struggled to make back in 2014, yet in 2017 I was able to make it in under an hour. Maybe in 2018 I'll be able to make it in under 30 minutes?
I have a website where you can find more non-computercraft content that I've made. Check it out here!
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