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#275458 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 25 February 2018 - 12:25 AM in Peripherals and Turtle Upgrades

Oh, i'm having this non-fatal errors while minecraft is loading (ignore the non-moreturtles ones, i already tell the other devs too).

Should i be worried?



#271825 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 13 November 2017 - 11:58 PM in Peripherals and Turtle Upgrades

View PostNokiyen, on 09 November 2017 - 02:37 PM, said:



Just a suggestion, you could just point the foruns posts to download the mod in CF website. But no problem.



#271666 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 07 November 2017 - 09:15 PM in Peripherals and Turtle Upgrades

And a last question: Is there any chance of seeing your mods uploaded on CurseForge? Its a great place to share mods for Minecraft, putting there makes far more better to manage modpacks and to stay tuned for updates!

I'm, for example, not accessing the forum so often.

I would be much thankfully if you can put your mods there.



#271556 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 04 November 2017 - 08:36 PM in Peripherals and Turtle Upgrades

View PostNokiyen, on 04 November 2017 - 01:52 AM, said:

The lowercase naming is just for dependent mods, so currently will not cause any errors.

In fact it isnt a game-breaking issue, but Forge enforce this lowercase thing for ALL mods, plus i think if i try to maniulate your mod with crafttweaker or similar software it could cause a issue.
https://github.com/M...878f5a744c9123c



#270979 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 17 October 2017 - 07:03 AM in Peripherals and Turtle Upgrades

I got some warnings on my logs:

Spoiler

Also do you plan to update the mod to 1.12.2 (and make the modids propely lowercase as Forge requires)?



#268440 [MC 1.8.9-1.12.2] Plethora

Posted by vico on 21 July 2017 - 09:42 PM in Peripherals and Turtle Upgrades

I've got this error with Plethora:
Spoiler



#268165 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 09 July 2017 - 06:02 PM in Peripherals and Turtle Upgrades

I still need to think in a matching translation for some of the terms used in the mods, so it may take a while to translate...



#268149 Computercraft is dying.

Posted by vico on 09 July 2017 - 09:10 AM in General

View PostSquidDev, on 09 July 2017 - 08:53 AM, said:

View Postvico, on 09 July 2017 - 08:41 AM, said:

Just because nothing was posted on the main blog doesnt mean there's zero work on the mod, look around.
Whilst I agree with you, there sadly is a big difference between crazed's build server and an "official" release on CurseForge. The vast majority of people and, more importantly, major modpack developers, will only look at Curse. I think a great example of this is Computality which is another fork of ComputerCraft for 1.11.2 - it has over 70k downloads, which is far more than build server has, despite it is much less stable.

Ugh, i didnt knew about this fork, and at the first glance i didnt like it, it already have another random dependency we need to install, nah, i prefer your solution (1.11/1.12 forks) :P



#268147 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 09 July 2017 - 08:48 AM in Peripherals and Turtle Upgrades

I didnt get any waking turtle in my creative menu nor in JEI recipe list. Is this expected? Latest WakingChunks, MC 1.12 and CC 1.80 b18
Posted Image

Plus, if you have interest i could try to translate your mod to brazilian portuguese, if you like i could send the lang files in resource pack format.



#268146 Computercraft is dying.

Posted by vico on 09 July 2017 - 08:41 AM in General

"ComputerCraft is dying because it isnt getting new updates"

Seriously, search before saing such things: https://github.com/d.../ComputerCraft/ and http://cc.crzd.me/

ComputerCraft is very well, thanks to kindness of dan and the hard work of him and SquidDev we could get CC for 1.12 (i dont see OC builds for it yet).

Just because nothing was posted on the main blog doesnt mean there's zero work on the mod, look around.

Sorry about the rant, but this type of topic is kinda useless.



#267974 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 02 July 2017 - 09:56 PM in Peripherals and Turtle Upgrades

Did you skip 1.11.2?



#267685 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 19 June 2017 - 01:23 AM in Peripherals and Turtle Upgrades

Thanks a lot for the reply, i will wait until you updates Waking Chunks for 1.11.x, and good work with your new mod!



#267682 [MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multipl...

Posted by vico on 19 June 2017 - 12:04 AM in Peripherals and Turtle Upgrades

Thanks a lot! I've asked you in github before seeing that, sorry.
Any chance you will update Waking chunks as well?


EDIT: Just for information, now ComputerCraft is OpenSource, so if you still doesnt know about that, take a look on its repository.



#267681 [MC 1.8.9-1.11.2] CC Tweaks

Posted by vico on 18 June 2017 - 11:59 PM in Peripherals and Turtle Upgrades

 SquidDev, on 12 June 2017 - 07:40 PM, said:

 caHarkness, on 12 June 2017 - 02:38 AM, said:

Hi there, I have a request if it's not too hard. Perhaps a chunk loader attachment that keeps a 3x3 chunk minimum loaded around the turtle so it can continue to work even when a player is not nearby. Cheers!
I'm personally not a fan of chunk loaders, and so won't be adding it to CCTweaks. This mod adds "walking turtles" for Minecraft 1.8.9, and this one for 1.7.10 - they might be worth looking into instead.
Sadly none of these are updated to 1.10+



#267539 [MC 1.8.9-1.11.2] CC Tweaks

Posted by vico on 11 June 2017 - 09:59 PM in Peripherals and Turtle Upgrades

Thanks A LOT!



#267535 [MC 1.8.9-1.11.2] CC Tweaks

Posted by vico on 11 June 2017 - 08:53 PM in Peripherals and Turtle Upgrades

Hi Squid, did your unofficial 1.11.2 builds still having this luaj jar bug?

Quote

The build task in Gradle does not currently copy the luaj dependency into the jar. You will have to either use the deploy script or just copy the luaj jar from libs.

https://github.com/d...mment-304980513

I dont really understand what is the "deploy script", and so I'm still sticking with Unborked...



#267226 [MC 1.8.9-1.12.2] Plethora

Posted by vico on 25 May 2017 - 11:56 PM in Peripherals and Turtle Upgrades

I've got this error trying to launch a server and I'm dumb enough not to know what the problem is:

Spoiler



#265805 The Future of ComputerCraft

Posted by vico on 25 March 2017 - 03:16 AM in General

I hope dan will release CC code under a permissive license, i would love to see (or even try) to make a port with JavaScript replacing that creepy LUA for scripting xD



#265759 The Future of ComputerCraft

Posted by vico on 23 March 2017 - 03:32 AM in General

Sorry if this was already posted here. I didnt find anything on New Content menu...

Directly extracted from DanTwoHundred tweets:


Quote

Ok, as I haven't mentioned this yet on Twitter, it's time to announce something: today is my last day as a self-employed Indie Developer.

Quote

On Monday I'll be rejoining Frontier Developments as a Senior Programmer, working on unannounced secret stuff. I'm pretty excited about it.

Quote

It's been a great 3 years being Indie: I've worked on projects I'm really proud of, and learned tons of skills I never would have otherwise.

Quote

Here's how this news affects my current projects: Firstly, Redirection is getting an Android and iOS port. Release date TBA, but soon.

Quote

Second: I'll be continuing work on my next big project in my spare time. It doesn't have a name yet, but "CraftOS 2.0" is the working title.

Quote

I consider this project to be the natural successor to ComputerCraft. It'll be freeing to work on it w/out worrying abt it paying the bills.

Quote

(Shoutout to Frontier for giving their blessing to continue work on these projects! This kind of thing isn't a given in AAA gamedev)

Quote

As for ComputerCraft itself: it's no secret that I haven't had time to work on it in a while. So my plan is to open source the mod soon.

Quote

It's been 5 and a half years since I wrote the first line of CC code, and while it's been life changing, it's time to put down the pickaxe.

Quote

I'll be posting a more thorough blog post on my website soon with more details on all of this, but for now I'm happy to answer any Q's.

Quote

And finally: Thanks to everyone for sticking with me as I've transitioned from game dev to mod developer and back again. It's been a ride!

Source.



#265375 [MC 1.8.9-1.11.2] CC Tweaks

Posted by vico on 05 March 2017 - 01:10 AM in Peripherals and Turtle Upgrades

A question: you can only update the bios.lua via crafting with a disk or we can add new programs (without changing the bios)?



#265225 ComputerCraft Discord Server

Posted by vico on 28 February 2017 - 11:08 PM in General

A good thing to integrate both preferences (Discord and IRC) is to use a relay bot, the Railcraft server (channel in Lyqyd opinion) uses that.



#265092 [MC 1.8.9-1.12.2] Plethora

Posted by vico on 25 February 2017 - 03:00 AM in Peripherals and Turtle Upgrades

View PostSquidDev, on 23 February 2017 - 08:37 AM, said:

Whilst train linking is a useful thing, I don't feel it fits within the scope of Plethora - it would be much better suited to a mod which just adds this feature. Knowing the modded community, there is probably something out there already.

I asked several times in modding circlejerks (mainly MMD) and the only answer i've got was: "Get Railcraft".