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[MC 1.4.6/1.4.7][CC 1.48/1.481][SP/MP]Operator Panel is back(need bukkit porter)


60 replies to this topic

#21 wolfcat700

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Posted 04 May 2012 - 04:40 AM

oh mah goahd i cant believe that I had an outdated version without the help file SO SOZ!

#22 wolfcat700

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Posted 04 May 2012 - 04:53 AM

oh but also none of the commands work can you helpz? I tryed going to the 'Controller' directory but nothing still!

oh wait forgot to read the previous posts but if they dont help then idk what

#23 wolfcat700

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Posted 04 May 2012 - 04:59 AM

Ok they didnt workiez how do you call them because i keep getting errors and mostly attempt to call nils which means ME NO ABLE TO USIEZ! I NEED HELP! sorry for yelling but I am getting a little annoyed and none of hte commands work so you have to give us an example PROGRAM not video with only a demonstration and no tutorials ok?

#24 louitzie

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Posted 04 May 2012 - 01:27 PM

if the peripheral is attached there is a folder "Controller" in the root of the computer type "list Controller" to list help files

#25 louitzie

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Posted 05 May 2012 - 11:28 AM

ok here is a little sample program for SSP
survivalmode must be on

w=peripheral.wrap("side")
while true do
x,y,z=w.getPlayerPos()
w.spawnCreatureAtPos(x,y,z,"Creeper")
sleep(3)
end

for SMP

player="playername"
w=peripheral.wrap("side")
while true do
x,y,z=w.getPlayerPos(player)
w.executeCommand("gamemode "..player.." 0")
w.spawnCreatureAtPos(x,y,z,"Creeper")
sleep(3)
end

now gues what it does

function parameters are explained in Controller/help

#26 darkhog

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Posted 31 May 2012 - 11:10 AM

Could you make it if we spawn item at position where chest or large chest is located, it'll add item to chest's inventory instead of spawning it in world? Also with stack making, so for example if we have blue wool in chestes and we spawn another blue wool into it, it'll add it to stack (unless stack is maxed out)?

Also, could you make config file for server owners so they can enable/disable certain functionalities for normal players, e.g. forbiding block deletion/addition, but allowing of getting player's/block's position?

#27 louitzie

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Posted 31 May 2012 - 05:04 PM

1 i'am sorry i forgot to add op.open(side) to help file

2 i'll make it so you can enable/disable functions on servers

#28 DerrikeG

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Posted 31 May 2012 - 05:41 PM

This peripheral is great, but the recipe seems to be off by default and the configuration file it generates doesn't include the option to turn it on, making it impossible to obtain unless I spawn it in.

#29 louitzie

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Posted 31 May 2012 - 06:10 PM

are you sure the disk drives id is default the recipe depends on that

#30 arbot

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Posted 03 June 2012 - 04:06 PM

This doesn't appear to do anything when installed on a Tekkit server.

I extracted the zip directly into the mods folder, which gave me a ClassNotFound error.

I moved the mod_Controller.class from the Controller folder to the mods folder above, and I don't get any errors, but it doesn't seem to add anything.
What gives?

#31 Xfel

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Posted 03 June 2012 - 04:08 PM

The tekkit server runs on bukkit. Non-ported mods are not compatible.

#32 arbot

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Posted 03 June 2012 - 04:16 PM

View PostXfel, on 03 June 2012 - 04:08 PM, said:

The tekkit server runs on bukkit. Non-ported mods are not compatible.

I've noticed that there are no mods marked ported or unported; that's why I'm trying them.
Ones that aren't ported I've noticed will still add items, they are just impossible to obtain.

EDIT: Installing this on a Tekkit server makes any wood-based crafting recipes just make grass.

Edited by arbot, 03 June 2012 - 06:20 PM.


#33 Iscariah

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Posted 18 June 2012 - 01:26 AM

View Postarbot, on 03 June 2012 - 04:16 PM, said:

View PostXfel, on 03 June 2012 - 04:08 PM, said:

The tekkit server runs on bukkit. Non-ported mods are not compatible.

I've noticed that there are no mods marked ported or unported; that's why I'm trying them.
Ones that aren't ported I've noticed will still add items, they are just impossible to obtain.

EDIT: Installing this on a Tekkit server makes any wood-based crafting recipes just make grass.

Really? :(/> That's not good, I just wanted to try this on my Tekkit installation. Thanks for the warning.

#34 xuma202

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Posted 01 July 2012 - 10:29 AM

Maybe you can add a config file where you can block commands for some users. So that you not only have the OP with access to every command the not OP with access to no commands.

#35 louitzie

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Posted 01 July 2012 - 04:55 PM

View Postxuma202, on 01 July 2012 - 10:29 AM, said:

Maybe you can add a config file where you can block commands for some users. So that you not only have the OP with access to every command the not OP with access to no commands.
ops have access to all commands others.
only informative like getBlockID commands will work for other users

#36 xuma202

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Posted 01 July 2012 - 07:13 PM

Right! My main focus is on the getPlayerPos() is it or is there a way to make this usable by everyone?
Why not have config where you can set a list of users that have acces to a command:

[command()]
user123
Notch
direwolf20
[command2()]
Nerd
user123
theADMIN


#37 allquan

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Posted 07 July 2012 - 09:36 AM

wow what a nicce addon!


Could you maybe add support for ic2? Creating Blocks and Items could cost energy.



Anyway i just try to programme a holo deck :P/>

short video of it:



#38 Mr909

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Posted 09 July 2012 - 06:13 PM

Although I feel kinda bad, I do have some ideas (just throwing them out there) if you're interested:

Detecting number of hostile/nonhostile mobs within a region and remove mobs over a certain number (good for creating "safety" zones, like an area near spawn, also could be used to create really fun dungeons)
Checking on/off state of blocks, not just redstone states but maybe even door states as well.
Healing/damaging a player
Feeding/un-feeding a player
Giving/taking experience from a player
Turning players around, changing the yaw/pitch/angle of their view, and/or teleporting them to a location or to a player (SUPER good for a more detailed version of allquan's holo-deck setup. Virtual Reality WITHIN Mine Craft :)/> )

Edit: Thought of a few more-

Direct inventory controls (Wiping a player's inventory, searching a player's inventory for items, giving items directly to a specific inventory location. Don't think you said this was implemented, but it would be nice to do it without server commands.)

#39 Wolvan

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Posted 10 July 2012 - 10:22 AM

@Mr909 I think you can already give/take experience for example. There is a server command you can use for that. just use OP-Panels executeCommand function

#40 Mr909

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Posted 10 July 2012 - 06:23 PM

Yes, but the advantage of doing it automatically has some very interesting applications. You could, for example, design a program that can turn items into experience using inventory reading mechanics and a lava-pit. Most of what this is best at, from what I see, is automating or truncating server commands.

I want to make a Virtual Reality game, is that so wrong? D:
Just messing.

EDIT: Oh, wait, now I understand what you're saying. I haven't been able to look at it yet and I was only looking at the functions listed. Thank you. That clears up quite a few of them.





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