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ComputerCraft Beta Versions - Download and Discussion (1.74pr37, released June 22nd)


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#501 biggest yikes

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Posted 26 April 2015 - 02:44 PM

View Post10xephos01, on 24 April 2015 - 06:15 AM, said:

when did you get moderator rank on this forum?
"January 23rd, 2013" according to http://www.computerc...rCraft_Timeline

Edited by Atenefyr, 26 April 2015 - 02:45 PM.


#502 theoriginalbit

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Posted 27 April 2015 - 03:17 AM

View PostBomb Bloke, on 24 April 2015 - 07:19 AM, said:

Believe it or not, that's actually documented.
Not everything is documented, my moderatorship wasn't

#503 Geforce Fan

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Posted 11 May 2015 - 12:57 AM

Question for dan: Why isn't the window API on the java-side? It would be a tremendous performance boost

#504 Creator

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Posted 11 May 2015 - 04:34 AM

View PostGeforce Fan, on 11 May 2015 - 12:57 AM, said:

Question for dan: Why isn't the window API on the java-side? It would be a tremendous performance boost

Because it CAN be programmed in lua. Only code interacting with your physical computer or minecraft is written in Java.

#505 theoriginalbit

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Posted 11 May 2015 - 05:28 AM

View PostCreator, on 11 May 2015 - 04:34 AM, said:

Only code interacting with your physical computer or minecraft is written in Java.
incorrect. anything actually functional is implemented Java-side. The Lua folder is essentially just things that help us program "better", take a look, if you were to remove the Lua folder you'd still be able to perform all the same tasks, just with some extra work required essentially coding what these APIs also do. That is why the Window API is not Java-side, it is not an essential API, it is not a requirement for the computer to function, it is something that is meant to make programming "easier" for us.

View PostGeforce Fan, on 11 May 2015 - 12:57 AM, said:

It would be a tremendous performance boost
it actually wouldn't give much of a performance boost at all, the code would be identical only written in Java. There is far more important changes that Dan could make to the Java-side to make rendering more efficient for both term and window APIs, as well as improving things such as networking performance.

#506 dan200

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Posted 11 June 2015 - 12:33 PM

Just posted a new beta. It fixes a lot of reported bugs, and includes some backend changes to support ComputerCraftEdu, which I can officially announce will be released simultaneously with ComputerCraft 1.74 this monday!

#507 Creator

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Posted 11 June 2015 - 01:14 PM

Thank you Dan! :) Thank you for all the effort you are putting into ComputerCraft.

#508 Alekso56

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Posted 11 June 2015 - 01:16 PM

And as always, here's the luachangelog.

#509 CrazedProgrammer

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Posted 11 June 2015 - 01:42 PM

That's amazing Dan!
Thank you for your hard work.
I think ComputerCraftEdu will teach a lot of people how to program :D

Edited by CrazedProgrammer, 11 June 2015 - 08:52 PM.


#510 biggest yikes

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Posted 11 June 2015 - 01:46 PM

New tasty features!
_MC_VERSION? Thank you, thank you, thank you!

#511 Lignum

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Posted 11 June 2015 - 05:51 PM

Turtles seem to be able to push things now. First thing I tried was to make a turtle lift... it's hard to look around while it's moving but it works!
Also, computers seem to display a white background very briefly when they start up?

#512 biggest yikes

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Posted 11 June 2015 - 08:07 PM

View PostLignum, on 11 June 2015 - 05:51 PM, said:

Turtles seem to be able to push things now.
Indeed, that's in the changelog.

View PostLignum, on 11 June 2015 - 05:51 PM, said:

Also, computers seem to display a white background very briefly when they start up?
Yeah, I noticed that too. Probably something related with the colors being internally changed and stuff.

#513 MKlegoman357

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Posted 11 June 2015 - 08:16 PM

Looks like there's a LuaJ constant too:

Posted Image

#514 Creator

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Posted 11 June 2015 - 08:17 PM

Nice and smooth

#515 MKlegoman357

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Posted 11 June 2015 - 08:21 PM

The way turtles currently push things looks like it simply teleports you. Maybe it could be possible to make them actually push, rather than teleport, just like pistons?

#516 Creator

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Posted 11 June 2015 - 08:41 PM

How many blocks can the turtle push at once? Can it push anything?

#517 Wojbie

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Posted 11 June 2015 - 08:58 PM

View PostCreator, on 11 June 2015 - 08:41 PM, said:

How many blocks can the turtle push at once? Can it push anything?
Not Blocks. Players and Entities. Just tested that by making Storage Mine-cart elevator. Nice way to extend turtle inventory space providing it would only move up and down for easier coding. Only one minecart at the time but still thats a chest worth of stuff + 16 slots of turtle going up in 1x1 space.

Edited by wojbie, 11 June 2015 - 09:04 PM.


#518 Bomb Bloke

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Posted 11 June 2015 - 11:51 PM

That does sound like a cool idea for a turtle peripheral, though. Piston turtles! :lol:

View Postdan200, on 11 June 2015 - 12:33 PM, said:

Just posted a new beta. It fixes a lot of reported bugs, and includes some backend changes to support ComputerCraftEdu, which I can officially announce will be released simultaneously with ComputerCraft 1.74 this monday!

Congratulations, and thanks for all your hard work! :) I do have fun tinkering with CC.

#519 dan200

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Posted 12 June 2015 - 08:37 AM

View PostMKlegoman357, on 11 June 2015 - 08:21 PM, said:

The way turtles currently push things looks like it simply teleports you. Maybe it could be possible to make them actually push, rather than teleport, just like pistons?

they do push like pistons.

#520 Wojbie

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Posted 12 June 2015 - 10:10 AM

View Postdan200, on 12 June 2015 - 08:37 AM, said:

they do push like pistons.

Yet something is different. When piston pushes you up there is no jittering and your viewdirection is not locked during movement up.





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