[CC1.41][MC1.2.5] Fuzzy Overhaul Mod-Pack (183 mods)
#61
Posted 17 August 2012 - 08:56 PM
#62
Posted 17 August 2012 - 10:04 PM
#63
Posted 18 August 2012 - 03:56 AM
#64
Posted 18 August 2012 - 05:39 PM
#65
Posted 19 August 2012 - 04:09 AM
ETHANATOR360, on 18 August 2012 - 05:39 PM, said:
Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)
#66
Posted 19 August 2012 - 10:47 AM
This is probably the final list, Post for any suggestions and/or troubleshooting.
#67
Posted 24 August 2012 - 03:24 AM
Note: Clay Soldiers was left out by accident, so it can be added without losing any sprite indexes.
updated Ic2 and a few addons, added Macro mod, a few others, check the list.
#68
Posted 24 August 2012 - 11:29 PM
immibis, on 19 August 2012 - 04:09 AM, said:
ETHANATOR360, on 18 August 2012 - 05:39 PM, said:
Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)
immibis, on 19 August 2012 - 04:09 AM, said:
ETHANATOR360, on 18 August 2012 - 05:39 PM, said:
Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)
#69
Posted 26 August 2012 - 07:42 AM
Removed Doggy Talents - taken up too many terrain sprites
Added Minecraft Console 1.3
Added ICBM Mod
Updated IC2-MFFS, IC2-Adv Generators, Fa113n Core
Updated Train & Zepellin Mod to v3.07
Updated Universal Electricity
Updated NEI IC2 plugin
#70
Posted 27 August 2012 - 06:11 AM
Added IC2 Hud Upgrades
Added CCPortable Peripheral
#71
Posted 28 August 2012 - 12:22 AM
Updated CCportable to v0.2
Updated IC2_charging bench to r3
#72
Posted 29 August 2012 - 02:23 AM
#73
Posted 30 August 2012 - 01:48 PM
#74
Posted 31 August 2012 - 04:13 AM
#75
Posted 31 August 2012 - 01:47 PM
#77
Posted 01 September 2012 - 02:05 AM
#78
Posted 02 September 2012 - 07:40 AM
ETHANATOR360, on 01 September 2012 - 02:05 AM, said:
Also have xycraft on standby, but wont run if forge 3.4.9.171 and i dont want to switch to a lower version 3.3.8.164 or .170 would fix it too. Soaryn needs to remove the "needs forge 3.3.x error since 3.4.9.171 is the final recc. build for 1.2.5.
With that said, if i could get the above 3 in, it would e 169 mods. List for 9/2/12 has 166 mods http://pastebin.com/QMTqq848
#79
Posted 03 September 2012 - 07:50 AM
#80
Posted 03 September 2012 - 09:53 AM
how many mods i have to put in the jar ??
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