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[CC1.41][MC1.2.5] Fuzzy Overhaul Mod-Pack (183 mods)


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#61 FuzzyPurp

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Posted 17 August 2012 - 08:56 PM

Im at 140ish mods now. I'll update the list in a bit, if you find newer versions of mods i have, please let me know. Thanks.

#62 ETHANATOR360

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Posted 17 August 2012 - 10:04 PM

im still hoplessly trying to catch up to you

#63 FuzzyPurp

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Posted 18 August 2012 - 03:56 AM

List updated, please use that one, approaching Final build.

#64 ETHANATOR360

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Posted 18 August 2012 - 05:39 PM

how many bugs do you have? i have 40 mods and there are bugs everywhere, pigs drop pumps from buildcraft when killed, crafting a bed makes rp2 rubberwood instead and i bet there is more

#65 immibis

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Posted 19 August 2012 - 04:09 AM

View PostETHANATOR360, on 18 August 2012 - 05:39 PM, said:

how many bugs do you have? i have 40 mods and there are bugs everywhere, pigs drop pumps from buildcraft when killed, crafting a bed makes rp2 rubberwood instead and i bet there is more

Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)

#66 FuzzyPurp

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Posted 19 August 2012 - 10:47 AM

145 mods - added a few new mob mods, Herobrine and John mod v2. Tweaked some config files, Updated a few.
This is probably the final list, Post for any suggestions and/or troubleshooting.

#67 FuzzyPurp

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Posted 24 August 2012 - 03:24 AM

New list, check the OP

Note: Clay Soldiers was left out by accident, so it can be added without losing any sprite indexes.

updated Ic2 and a few addons, added Macro mod, a few others, check the list.

#68 ETHANATOR360

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Posted 24 August 2012 - 11:29 PM

View Postimmibis, on 19 August 2012 - 04:09 AM, said:

View PostETHANATOR360, on 18 August 2012 - 05:39 PM, said:

how many bugs do you have? i have 40 mods and there are bugs everywhere, pigs drop pumps from buildcraft when killed, crafting a bed makes rp2 rubberwood instead and i bet there is more

Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)

View Postimmibis, on 19 August 2012 - 04:09 AM, said:

View PostETHANATOR360, on 18 August 2012 - 05:39 PM, said:

how many bugs do you have? i have 40 mods and there are bugs everywhere, pigs drop pumps from buildcraft when killed, crafting a bed makes rp2 rubberwood instead and i bet there is more

Solve that by not setting any blocks to IDs in the range 256 to about 400, which conflicts with vanilla items. (I'd reserve 256-500, for future expansion)
thanks that was my problem (love your force field mod by the way)

#69 FuzzyPurp

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Posted 26 August 2012 - 07:42 AM

List updated*

Removed Doggy Talents - taken up too many terrain sprites
Added Minecraft Console 1.3
Added ICBM Mod
Updated IC2-MFFS, IC2-Adv Generators, Fa113n Core
Updated Train & Zepellin Mod to v3.07
Updated Universal Electricity
Updated NEI IC2 plugin

#70 FuzzyPurp

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Posted 27 August 2012 - 06:11 AM

Added IC2 Defense Mod
Added IC2 Hud Upgrades
Added CCPortable Peripheral

#71 FuzzyPurp

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Posted 28 August 2012 - 12:22 AM

Added CCsocket peripheral
Updated CCportable to v0.2
Updated IC2_charging bench to r3

#72 FuzzyPurp

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Posted 29 August 2012 - 02:23 AM

I'm just gonna upload my configs shortly

#73 iRiky

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Posted 30 August 2012 - 01:48 PM

why you dont'have tropicraft ?

#74 FuzzyPurp

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Posted 31 August 2012 - 04:13 AM

Configs & Texture pack added to OP

#75 iRiky

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Posted 31 August 2012 - 01:47 PM

if someone reach to make it work please tell me...

#76 FuzzyPurp

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Posted 01 September 2012 - 01:48 AM

View PostiRiky, on 31 August 2012 - 01:47 PM, said:

if someone reach to make it work please tell me...

what's the problem?

#77 ETHANATOR360

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Posted 01 September 2012 - 02:05 AM

you should check out this new peripheral by immibis http://www.computerc...ss-peripherals/

#78 FuzzyPurp

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Posted 02 September 2012 - 07:40 AM

View PostETHANATOR360, on 01 September 2012 - 02:05 AM, said:

you should check out this new peripheral by immibis http://www.computerc...ss-peripherals/

I have it on standby - currently it's incompatible with Railcraft. Fized by adding a "z" to the beginning of the immibis peripheral filename so it loads after railcraft.

Also have xycraft on standby, but wont run if forge 3.4.9.171 and i dont want to switch to a lower version 3.3.8.164 or .170 would fix it too. Soaryn needs to remove the "needs forge 3.3.x error since 3.4.9.171 is the final recc. build for 1.2.5.

With that said, if i could get the above 3 in, it would e 169 mods. List for 9/2/12 has 166 mods http://pastebin.com/QMTqq848

#79 FuzzyPurp

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Posted 03 September 2012 - 07:50 AM

List updated. 173 mods! This is getting ridiculous. Curse you Forge!

#80 iRiky

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Posted 03 September 2012 - 09:53 AM

help me please !
how many mods i have to put in the jar ??





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