Jump to content




Computer helmet with HUD


154 replies to this topic

#61 JJRcop

  • Members
  • 131 posts

Posted 06 March 2013 - 08:20 AM

Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses (EDIT: Well, nevermind. Armor bonuses are okay, don't know what I was thinking.)

Edited by JJRcop, 06 March 2013 - 06:51 PM.


#62 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 06 March 2013 - 09:25 AM

View PostJJRcop, on 06 March 2013 - 08:20 AM, said:

Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses

Thats about it :)

#63 Sebra

  • Members
  • 726 posts

Posted 06 March 2013 - 06:25 PM

View PostCranium, on 06 March 2013 - 06:42 AM, said:

View PostSebra, on 06 March 2013 - 06:31 AM, said:

While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Why would you need to have the screen change in correlation to the world view? All you have to do is make an image that overlays on top of the existing gui(much like putting a pumpkin on your head). Fron that, you would be able to display different information provided by an attached PDA. I see no reason to get compass direction.
Because I want (and many others would want) to add some marks on the screen to see where my points of interest are. I want to see, where my turtles move, where my houses and how far, where are other players now (if I can collect such info).
If you do not see reason to correlation, does not mean it is not needed.

View PostJJRcop, on 06 March 2013 - 08:20 AM, said:

Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses
Helmet should provide armor and be repairable with ingots.
If you do not want it to be armor, make it glasses.
I do not see a problem with iron/golden helmet with HUD.

#64 JJRcop

  • Members
  • 131 posts

Posted 06 March 2013 - 06:50 PM

@Sebra Well, the armor thing I wouldn't mind. I shouldn't have said that I exclusively don't support that, sorry.
Everything else I want to be so.

#65 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 06 March 2013 - 10:19 PM

View PostSebra, on 06 March 2013 - 06:25 PM, said:

View PostCranium, on 06 March 2013 - 06:42 AM, said:

View PostSebra, on 06 March 2013 - 06:31 AM, said:

While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Why would you need to have the screen change in correlation to the world view? All you have to do is make an image that overlays on top of the existing gui(much like putting a pumpkin on your head). Fron that, you would be able to display different information provided by an attached PDA. I see no reason to get compass direction.
Because I want (and many others would want) to add some marks on the screen to see where my points of interest are. I want to see, where my turtles move, where my houses and how far, where are other players now (if I can collect such info).
If you do not see reason to correlation, does not mean it is not needed.

View PostJJRcop, on 06 March 2013 - 08:20 AM, said:

Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses
Helmet should provide armor and be repairable with ingots.
If you do not want it to be armor, make it glasses.
I do not see a problem with iron/golden helmet with HUD.

You could use GPS and trig to make markers that point to a place in the wordl depending on your direction and position.
It is not too hard.

#66 Sebra

  • Members
  • 726 posts

Posted 07 March 2013 - 02:20 AM

Try to do it without knowledge about where are you looking to.

#67 Cranium

    Ninja Scripter

  • Moderators
  • 4,031 posts
  • LocationLincoln, Nebraska

Posted 07 March 2013 - 02:39 AM

Yes, to me, adding a 'compass' feature would overpower it. I think by using rednet, you could easily code something similar to this, but only telling distance to an area. If you got real technical, you can show an indicator using code based on your last block movement, and if you are heading in the right direction. It's all mostly doable using code, so I see no reason to add a compass, when you already have one. All you have to do, is return the turtles' location, then return your relative location, and say that the turtle is x number of blocks north/south, and y number of blocks east/west, then z blocks up/down. Simple to make(if you know what you're doing)

#68 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 07 March 2013 - 04:59 AM

:). You could also have a server computer that monitors your position. It will make a vector of your last and new position to determen what direction you are pointing in. The you whould devide the hud size by the fov to get the ratio between them. Then you make a vector from your location to your target and draw a point on the hud based on your direction to the turtle and the hud size - fov ratio.

#69 Sebra

  • Members
  • 726 posts

Posted 08 March 2013 - 10:28 PM

So you suggest to make a really bad assumption what vector of view is always points to the vector of movement? No thanks, it is really bad.
With so much metal in helmet and golden monitor compass would not be overpowered. Even simple display of player heading on the HUD can be simple but useful program.

I would like to know direction to each sound source around helmet, but that can be overpowered really.

#70 Frederikam

  • Members
  • 112 posts
  • LocationDenmark

Posted 09 March 2013 - 01:17 AM

Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:

#71 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 09 March 2013 - 01:21 AM

View PostFrederikam, on 09 March 2013 - 01:17 AM, said:

Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:
Yes I am :P

It dosn't need a HUD, you make a HUD by wrapping it as a peripheral, and using the normal term functions.

#72 Frederikam

  • Members
  • 112 posts
  • LocationDenmark

Posted 09 March 2013 - 06:55 AM

View PostJarle212, on 09 March 2013 - 01:21 AM, said:

View PostFrederikam, on 09 March 2013 - 01:17 AM, said:

Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:
Yes I am :P

It dosn't need a HUD, you make a HUD by wrapping it as a peripheral, and using the normal term functions.
Well i find it hard to imagine a computer HUD. Btw hows it going?

#73 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 09 March 2013 - 10:36 AM

View PostFrederikam, on 09 March 2013 - 06:55 AM, said:

Well i find it hard to imagine a computer HUD. Btw hows it going?

Posted Image

Dose this make it easier to imagine.

#74 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 09 March 2013 - 12:46 PM

Why the hell people even discuss recipes before implementation I will never know.

#75 JJRcop

  • Members
  • 131 posts

Posted 09 March 2013 - 01:29 PM

View PostLeft4Cake, on 09 March 2013 - 10:36 AM, said:

Spoiler
Dose this make it easier to imagine.

That looks quite okay. I did imagine it without padding but with a padding is fine as well.

#76 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 09 March 2013 - 02:15 PM

View PostJJRcop, on 09 March 2013 - 01:29 PM, said:

That looks quite okay. I did imagine it without padding but with a padding is fine as well.

For me not having the padding dose not make any seance, plus blocking your "peripheral vision" would be one of the draw backs.

-My thoughts
- I would imagine it being a peripheral for a pda. (I should be "mounted" on top)
- Should come in iron, gold, and diamond and provide the same armor as such, (may be a stone one too, would be equivalent to leather)
- Recipe should be based on the helmet recipe.
- Would have to have api to handle transparency if it works like my image ('-1 = transparent'?)
- May be you could also pull player stats like health. armor. breath, ect.

#77 JJRcop

  • Members
  • 131 posts

Posted 09 March 2013 - 02:59 PM

Wait a minute. The helmet is your peripheral vision! Get it? Because it's a peripheral?

#78 Sebra

  • Members
  • 726 posts

Posted 09 March 2013 - 09:31 PM

Normal helmet does not obstruct vision, why should this?

#79 Frederikam

  • Members
  • 112 posts
  • LocationDenmark

Posted 09 March 2013 - 11:06 PM

Well, i would love to have a helmet to show status of something in text like that (I am thinking CCsensors). I am not thinking that there will be a background like on a normal computer.

#80 immibis

    Lua God

  • Members
  • 1,033 posts
  • LocationWellington, New Zealand

Posted 10 March 2013 - 12:14 AM

View PostCloudy, on 09 March 2013 - 12:46 PM, said:

Why the hell people even discuss recipes before implementation I will never know.
Parkinson's Law of Triviality?





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users