Variable Size Quarry (now with Super Ore Quarry™)
#21
Posted 10 January 2013 - 03:51 AM
#23
Posted 10 January 2013 - 06:19 AM
#24
Posted 10 January 2013 - 06:31 AM
#25
Posted 10 January 2013 - 06:52 AM
#26
Posted 10 January 2013 - 06:54 AM
#27
Posted 10 January 2013 - 07:35 AM
#29
Posted 10 January 2013 - 08:14 AM
#30
Posted 10 January 2013 - 11:26 AM
1. [TimeFrame: Before Monay] Add Rednet Program to send information to a host computer with a receiver program.
2. [TimeFrame: Shortly after step 1] Add arguments to quarry program to bypass start screen if dimensions exist
3. [TimeFrame: Sometime this month] Rewrite the way it does quarries. After I do this step, it will mine 3 at a time until the last row, where it will mine depending on the height. (hopefully much faster and easier to use)
Now on the topic of step 1, I am planning on including dimensions, percent complete, blocks moved, blocks remaining, blocks mined, and fuel level in the sent information. It will use os.queueEvent() to transfer data to a modular master program, to make things more simple. Any more things you would like to see?
#32
Posted 10 January 2013 - 01:04 PM
#33
Posted 10 January 2013 - 02:46 PM
#34
Posted 11 January 2013 - 05:40 AM
Otherwise still awesome script .
#35
Posted 11 January 2013 - 06:29 PM
any ideas?
#37
Posted 12 January 2013 - 10:23 AM
Then it just stands there and does nothing. On the turtle it gives this message:
Blocks Mined
Percentage Complete
And that's it. I've seen a 'similar' post on the bug forum section but that's when he just goes offline or when he leaves the Nether. Mine doesn't work with either a normal Chunk loader (which fully loads the chunk, I've made sure it wasn't that) or when I am standing there myself. I was wondering if this is a problem that I can solve myself, that possible have appeared before.
Thanks!
#38
Posted 14 January 2013 - 06:46 PM
Changes:
- Added rednet support. To work, the second argument on quarry must be "true" (without quotes)
- Fixed a bug in the counting where it wouldn't count anything as cobble
- May have fixed a few other minor bugs
And to those that had trouble with very large height values, maybe I fixed it, because with this version I tried 2, 2, 124 and had no problems.
If you find any bugs, please post them here so I can fix them.
I am posting an updated video on use tomorrow.
#39
Posted 16 January 2013 - 02:08 AM
my turtle not send signal for Computer hmm
#40
Posted 16 January 2013 - 04:08 PM
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