elektronemulo, on 19 March 2016 - 02:55 PM, said:
Hi! Sorry but that is not a bug. The way that inverted works is literally by switching the move up and move down commands. If you want, you could poke around the code and make some changes.
At line 2210 of the most recent release is where the program adds all the downs for startDown. You could probably do some sort of logic there, but I don't have the time to add something into a release.
SyberSmoke, on 05 April 2016 - 07:38 PM, said:
@Civilwargeeky Thank you for the excellent programs. I do have a question though. Is there a parameter to define a refuel chest, but one that is placed by the dump chest instead of an ender chest? I am in FTB Infinity Evolved also, but playing in expert and well ender chests are WAY pricy. So a wood chest stuffed with charcoal would be excellent for this situation as I kind of need the coal to make steel.
I could have sworn I added this feature so I looked back through and I sort of did. Same for above, I don't have time to code it myself, but if you want to look into it, look for functions "emergencyRefuel" at 1448 and this section at 1758
if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though... local continueEvac = false --It will be set true unless at start if xPos ~= 0 then continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency end if continueEvac then eventClear() --Clear any annoying events for evac local currPos = yPos endingProcedure() --End the program print("Turtle ran low on fuel so was brought back to start for you :)/>\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start") error("",0) end endand functions "drop" and "dropOff" at 2017 and 2080 respectively. If you also look at how to add a parameter around 630, you should be well on your way to making something that can do what you intend