OpenCCSensors program repository
Mikeemoo 20 Jan 2013
Hello everyone!
I wanted a place to post a bunch of OpenCCSensors programs that I've been making, but didn't want to spam the forum full of them and didn't want them getting lost within the OpenCCSensors thread in the main forum, so;
This initial post will list the master versions of each program. If anyone wants to add to them, improve them, make new ones, please please do, and I'll update this post.
If any become highly reliable, easy to use, easy to configure and helpful, there's a chance they'll get added into the OpenCCSensors default install programs if Cloudy and the other devs decide it'd be a good addition.
Start very simple with just one to get the ball rolling, but i'll add more as time goes on..
MapDisplay
Features:
Download: http://pastebin.com/pNtTS0MB
TODO:
I wanted a place to post a bunch of OpenCCSensors programs that I've been making, but didn't want to spam the forum full of them and didn't want them getting lost within the OpenCCSensors thread in the main forum, so;
This initial post will list the master versions of each program. If anyone wants to add to them, improve them, make new ones, please please do, and I'll update this post.
If any become highly reliable, easy to use, easy to configure and helpful, there's a chance they'll get added into the OpenCCSensors default install programs if Cloudy and the other devs decide it'd be a good addition.
Start very simple with just one to get the ball rolling, but i'll add more as time goes on..
MapDisplay
Features:
- Display an image of the map on a monitor
- Automatically detects your monitor, sensor, chest and uses the first map it can find
Spoiler
Download: http://pastebin.com/pNtTS0MB
TODO:
Spoiler
Mikeemoo 20 Jan 2013
Updated with a newer version of the map script. It'll now auto-detect the monitor, sensor, chest and map
Mikeemoo 25 Jan 2013
oxbruceox 26 Jan 2013
well it would be good for custom maps
Leo Verto 26 Jan 2013
It would probably cause the server to crash, because the sensor checks for possible targets in it's range and infinite range would result in the sensor checking the whole world, block by block.
onlyhtml 28 Jan 2013
When I run the program, it can't find the map. I changed item.map to Map (name not rawname), and now I get the words "Map_0" on the bottom right corner of the monitor, but no map itself. Ideas?
Sakata 05 Jul 2013
Hey there.
I keep getting this error running the program:
mapdisplay:56: bad argument: table expected, got nil
I've been trying to look at the program and see if I can fix it, but I don't see anything wrong.
I keep getting this error running the program:
mapdisplay:56: bad argument: table expected, got nil
I've been trying to look at the program and see if I can fix it, but I don't see anything wrong.
TheOddByte 07 Jul 2013
One question.. What sensor card are you supposed to use?
I get this error when trying to run the program
I get this error when trying to run the program
map:56: bad argument: table expected, got nilI have tried using
- World Sensor Card
- All Proximity Cards
DBArcAngel 07 Jul 2013
Hellkid98, on 07 July 2013 - 02:36 PM, said:
One question.. What sensor card are you supposed to use?
I get this error when trying to run the program
I get this error when trying to run the program
map:56: bad argument: table expected, got nilI have tried using
- World Sensor Card
- All Proximity Cards